Heroes United: Core

Core mod for the Heroes United project.

File Details

HeroesUnited 2.5

  • R
  • Mar 14, 2021
  • 4.84 MB
  • 11.9K
  • 1.16.5
  • Forge

File Name

heroesunited-2.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:heroes-united-386012:3239304")
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Changelist
> Added DamageImmunityAbility
> Added Size change ability that give u ability change player size.
> Added Geo-Ability that give u ability add own models to the game.
> Added HideBodyParts ability that hide your parts of the body.
> Added RotatePartsAbility, fixed first person arm rendering
> Added a method to the interface IFlyingAbility that check if setRotationAngles should be called for that ability
> Added command ability
> Added command ability, fixed bug with player size
> Added event for cancel sprint
> Added level system
> Added phasing to core
> Added player animation system.
> Added new rendertype.
> Added Biz
> Added slow-mo
> Added visual lightnings :eyes:
> Allow translation in method HUPlayerUtil::sendStatusMessage, and in description of ability.
> Added new translations
> Added option for suit can hide accessoires, and accessoires can hide player part of the model
> Added mixin for RenderArmInFirstPerson.
> Added cooldown to abilities
> Added IAbilityAlwaysRenderer
> Added MixinServerWorldInfo
> Added renderAura
> Added slow-mo command
> Added HU-tickrate
> Added a way for abilities in suit

 

> Fixed AbilityCreators.createdJson now can contain ability with same name but only if it in other superpower.
> Fixed accessoires issue on server, deleted gecko tab in dev
> Fixed toggle method (called only on server side)
> Fixed grillo
> Fixed vec for getPosLookingAt (could not see entity)
> Fixed when u use body parts with option "all", it hide all layers
> Fixed shift click for accessories inventory
> Fixed bugs :)))

> Updated version of shadowed geckolib
> Changed method for IAccessory, "getHiddenParts"