Herobrine: Awakening V1.6
Curse Maven Snippet
What's new
Changelog – Upgrade Altar & Ability System
- Creative mode upgrades are now free (Gauntlet, armor, weapons, and ability unlocks). Survival still costs materials.
- Weapons and armor now use a 3-slot equip system with an ability wheel (different from the Gauntlet wheel).
- Abilities can be freely swapped once unlocked, limited to 3 per item.
- Every ability now has 3 tiers that provide meaningful upgrades.
- Added 5 new upgrades for each Herobrine Armor piece (Helmet, Chestplate, Leggings, Boots).
- Ability descriptions now stay visible after unlocking or upgrading.
- Each tier shows what the next tier improves.
- Description text made smaller.
- Names and slot text reduced in size (now only slightly larger than descriptions).
- Button text reduced and properly centered so Remove/Unlock/Equip buttons are no longer cut off.
- Unlock button made smaller so text no longer sits directly underneath it.
- Full inventory hidden while using the altar (only hotbar shown).
- Upgrades page enlarged to reduce scrolling.
Balance Changes
- Corruption Aura now has a cooldown.
- Shadow Trail now has a cooldown and reduced active duration (Fabric & Forge).
Bug Fixes
- Fixed Gauntlet abilities doing nothing (Lightning, Mass Lightning, Summon Herobrine Skeletons, Corruption Command, Shadow Flight) on Fabric.
- Fixed all weapon and armor abilities not working on Fabric.
- Fixed Lightning Imbue upgrade on Herobrine’s Sword doing nothing (Forge, also checked on Fabric).
- Fixed ability tiers on Herobrine’s Sword not applying any effects.
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