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Hero Capes

Best customizable physics cape mod (Epic Fight & Fresh Animations support)
baranhan123 | Hero Capes
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Adds very cool 2D customizable capes, that's it.

This mod works perfectly as a client-side only mod! However if you install it on a server you and your friends will be able to see each other's capes.

You can easily use your own cape textures. Just drop your custom .png files into the .minecraft/herocapes folder. You can then apply them in-game using the /herocapes texture [filename] command.

dogcape

Mods that use vanilla model and renderer classes have built-in support.

1

Epic Fight and its addons are supported!

2

A1

A2

Fresh Moves, Fresh Animations and other EMF resource packs are supported.

3

Command Argument Type Value Range Description
/herocapes enabled [value] Boolean true or false Enables or disables the cape. DV = true
/herocapes texture [name] String Text Sets the texture file name of the cape. DV = "default"
/herocapes width [value] Integer 1 to 100 Sets the width of the cape. DV = 14
/herocapes height [value] Integer 1 to 100 Sets the height of the cape (Resets physics when changed). DV = 17
/herocapes nodecount [value] Integer 2 to 50 Sets the number of physics nodes in the cape (Resets physics when changed). DV = 8
/herocapes gravity [value] Float -10.0 to 10.0 Sets the gravity force of the cape (Resets physics when changed). DV = -0.035
/herocapes damping [value] Float 0.01 to 1.0 Sets the elasticity and air resistance of the cape (Resets physics when changed). DV = 0.8
/herocapes speedlimit [value] Float 0.01 to 50.0 Sets the maximum physics speed limit for the cape (per tick) (Resets physics when changed). DV = 1.0
/herocapes collisionthreshold [value] Float -1.0 to 1.0 Sets the collision threshold between the player's body and the cape (Resets physics when changed). DV = -0.25
/herocapes windspeed [value] Float 0.0 to 10.0 Sets the general blowing speed of the wind (Resets physics when changed). DV = 0.1
/herocapes windripple [value] Float 0.0 to 10.0 Sets the ripple frequency of the wind effect (Resets physics when changed). DV = 0.3
/herocapes windstrength [value] Float 0.0 to 1.0 Sets the amplitude of the wind moving the cape (Resets physics when changed). DV = 0.015

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