Helper Tools
A simple mod dedicated to helping with construction work.
- Craft various tools to help with building
- Build bigger and faster than ever
- Create and paste intricate patterns
- Replace blocks with ease
- Simple and easy to use
For more information, recipes, and how to use, see the -> Helper Tools Wiki!
Staves have been revamped. They now feature a visual guide for placing their blocks.
The Euclidean Pattern tool has been upgraded, and now can flip it's patterns upside down and horizontally.
New Mask: Lets you create a shadow and then swap places with it
Bombs are back and with a couple new editions, void and sticky dirt.
New Bomb charms: Replace the old mask and charms
+Can prevent fatal explosions
+Can be upgraded to boost your bomb's potency
Balloons, Floaters, and Lamps are back
Added much more configuration options
License
Helper tools is an open source project and you may include it in any modpack, fork it or whatever you like.
Have fun.
Ah; the legend of wiggles. - But more importantly though, is this mod getting a 1.12.2 release in the future?
I found that the outline works on white blocks and not black ones. Not sure if this is on purpose or not. -1.11.2


Check it out:
What's up on the heartbeat outline on the blocks man?
I'm on the 1.10.2 version if ya got a config option. ,\/..
Was in that shed for a while. Got my knife and my phone charger. Not the same as an iron sword.... I've got tea tins and a red cup though. So that will do.
A config option for the outline would be very nice though.
can you update please
Dude! your name hits me right in the feelz Doctor Wiggles.
http://dragon-quest.org/wiki/Nottagen - The legend of Wiggles!
RIP Wiggles; you will never be forgotten!
--- also nice mod :D
What changed in version 4.0c ? It says "no changelog for this release". Did you add stuff? remove some items? fix a bug?
It's updated! <3
This mod is amazing. But I wish there was a way to remove the random blocks it adds, for example the immitation bedrock.
for anyone else with this issue you can hack it with crafttweaker or minetweaker and then use
recipes.remove(<helpertools:falseBedrock_block>);
This doesnt unregister the block the right way, only the recipe
Thanks for updating to 1.10.2 :D!!!!!!
I've been like... "This would be so much simpler with helper tools" ever since I began playing on 1.9.
This mod is so genuine in what it does. Thanks again for the update man.
Keep up the good work! :)
Any hope for a 1.9/1.10 release in the near future? Chisels and Bits has a ridiculously powerful aesthetic pull, but I'd miss tools like this.
Took me a while, since I've been busy with other things but I've cooked up a version for 1.10. Let me know if you guys would want a 1.9 version too, they're pretty much the same codewise. Oh, and have fun.
i currently have a mod called pathomania for 1.8, it behaves the same way creating paths does in 1.9. By getting a shovel and right clicking grass it turns into a path.
the thing is the staffs are acting like a shovel with the path action. when i shift right click on grass it does not copy grass, instead what it does is turn the grass into a path and copies grass path at the same time.
i would call it a future bug, since you cant copy grass block, and when you get yourself down into a dirt hole and shift right click two dirt pieces next to eachother something wierd happens.
so are the staffs really shovels :P?
Hi Gurujive,
It looks like Doctor_Wiggles fixed this in this commit, so once (he?) releases a new version, it should be fixed :)
~Cruz
his skin gets me thinkin' about cactuar :P 1000 NEEDLES! :o
i have two suggestions:
the right click on the metamorphic staff needs to be faster so that it swaps out blocks faster. i've noticed that it leaves a block here and there when i hold down right click and look down running in a straight line.
the expanding rod needs a 50-100% attack speed boost. so that if i build a wall with it i can quickly knock it back down if i have built my wall in the wrong place. plus that would make the expanding rod greater, as an attack speed boost would make it a block placing and removal tool in the same tool.
you could use the euclidean transposer to copy and place a wall and if you placed it in the wrong place, you could knock it down quickly with the expanding rod. Then after that you could run around with speed boosts and place your floor with the metamorphic staff!
good idea i think....
thanks again for bringing back the dirt bomb in 1.8
I have thought about special dissolving blocks to use, however in vanilla you can use non-solid blocks like buttons, pressure plates or saplings to quickly remove blocks. I might look into other ways to make cleaning up easier.
If you didn't know you can enchant your tools for increased placement size, with more information on the on the forum page. I'll look if their function speeds can be increased too.
I'm going to wait until forge is finished for 1.9 before I update, otherwise it would be a lot of extra work; instead I've been working hard on more features like new bombs and fluid tools.
i don't blame you for waiting for 1.9 venture. i hope its coming out soon. the new snapshot has a bunch of nice bug fixes. you can now summon things on normal arrows again and the smallfireball and dragon fireball are totally different now. so the dispensers shoot firecharges like normal. plus there is something i noticed today when playing. when looking at a straight line of blocks i noticed it was however very very slightly curved. as if the minecraft world was round. dunno if its new but i hadnt noticed it before.
not to get you blown up with messages or anything but what kind of fluid tools and bombs. will there be poison that is the base of lava that does no damage colored green and adds poison effect? that way squids dont spawn in it?
ill check out the forum page.
its not that i don't like the idea of normal building. but i play guitar and i cant have my hand cramp up placing blocks then bust out a solo. so really this mod helps alot preserving my hands.
dude if you are planning on making the dirt bomb adjustable like the staffs to where i can build any kind of terrain. that would be incredible
Would be nice to update 1.7.10 to v2 as well. Many people use 1.7.10 for Mod Advenures.