Hello, me. 1.0.0
Curse Maven Snippet
What's new
1.0.0 - first release (2026-10-24)
- Your past self: the mod records how you play (your trail, your gear, your swings) and plays it back in the world.
- Five stages, saved in the world, from far-away echoes to a copy of you right now (walk toward it and it walks toward you) to something that is already where you are going.
- You can go looking for it: hidden rules it never explains (go back to your old paths, stare into the dark, turn toward its sounds, break through the roof when it walks on it, call it in chat or whisper to yourself). Meeting it teaches it: it comes sooner. Whatever you do, don't say hello.
- It reaches you: at night in the open and on the road you see it - your own walk, played where you can see it.
- Your chest: you, coming back to one of your chests the way you did, opening it, looking into it. Nothing is ever taken. Your furnace, lit for a moment.
- Behind you while you work: at a crafting table, furnace or chest, sometimes you stand right behind yourself - no sound - gone a blink after anyone has it on screen.
- The sound layer: the sounds you made, heard again where you made them; something digging toward you through the rock; footsteps on your roof. It saves its sounds for when you are listening - your shelter at night, the furnace - and on the road shows itself ahead of you instead.
- A threat before the end: it can break through one stone block next to you, and it can run up behind you and hit you once (never below one heart; gentler in hardcore).
- Sleep paralysis (it wears your armour and holds your own sword - a trident, or bare hands reaching for your eyes). Before a scene you see, the world goes quiet.
- The haunted title screen: the room you just left, and who stands in it; later taken from where it stood, watching your back.
- The climax:
<you> joined the game, a second you in Tab,<you> hello, me.; then your copy breaks out of your shape and comes for you - it follows your way and copies how you got away (a pillar, a shaft, a sealed hole, a pearl, chorus fruit, an elytra, a portal); caught from behind, it turns you round to its face - and "You logged in from another location". - The takeover: when you come back it is already standing there; it lives your routine in your world (your routes, your words, your pets) and runs from you by day; at night it lies in your bed, and you take your place back with a sword - a duel against your own best gear, the same on Easy, Normal and Hard. Lose it, and you watch it take your place: your sword falls from your hand, it picks it up, steps closer with your face, "<you> left the game" - and you are slain by yourself. Long after, one sign that it is not over.
- Safe: in hardcore it never ends your world (not even through lava, the void or a portal right after its blow); the one block it may break is plain stone near you, never by water, lava, sand or gravel; no scenes near a boss.
- Multiplayer: a friend's real past walks for you while they are far away; a friend's own old line in your chat that they did not type now; a friend who "left the game" only for you.
/hm pace demo(the whole story in about 45 minutes, for one video) and/hm pace normal(the first signs after 15-20 minutes, the climax hours later).- Privacy:
allowMimicOfMeandstreamerModeinconfig/hellome-client.toml. Nothing outside the game folder. - Languages: English, Thai, Portuguese (Brazil), Spanish, Russian, Vietnamese.
This mod has no additional files

