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Hellish Materials

Strange substances from the burning depths

File Details

hellish-materials-0.14.0.jar

  • R
  • Apr 9, 2022
  • 420.76 KB
  • 138
  • 1.18.1+2
  • Fabric

File Name

hellish-materials-0.14.0.jar

Supported Versions

  • 1.18-Snapshot
  • 1.18.1
  • 1.18

Curse Maven Snippet

Fabric

modImplementation "curse.maven:hellish-materials-410015:3741074"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions:
-The Blood Debt bar is a series of batet hearts that overlay the HUD's red hearts as blood debt accumulates.
-The Guts potion effect grants the subject 25% damage deferment per level (to a cap of 100%), as though they were wearing an extra piece of batet armor. It also increases the repayment period of blood debt by 50% per level. It is acquired by brewing batet crystals as a potion ingredient.
-The Bleeding potion effect causes the subject to suffer additional blood debt equal to 25% of the damage they take per level. It is acquired by inverting Guts potions.
-Vaporous Vuld is a block that consumes and spreads to form a cloud of doom limited only by its lifespan and the resistance of surrounding materials before dissipating.
-The Flask of Vaporous Vuld is a thrown item crafted in batches of 9 with 3 diamonds containing a blob of vuld and a blasting cap of gunpowder. It unleashes a cloud of vaporous vuld on impact.

Changes:
-Blood Debt is now a tracked data value instead of a status effect.
-Blood Debt is collected much more often and in much smaller increments.
-Blood Debt collection increments grow rapidly as blood debt exceeds max health.
-Blood Debt now produces damage indicator particles when collected.
-Batet Weapons now inflict +25% damage as blood debt to targets, as though they had +1 Bleeding.
-Vuld Weapons do half damage to player while wielded by players
-Vuld Armor no longer inflicts wither on the wearer. Instead, each piece lowers the user's maximum health.
-Luss Dust is now data driven, and attempts to generate entries for blocks that are not defined by datapack. Very importantly, this includes the option to blacklist problematic items.
-Luss Weapons no longer randomly multiply drops, they instead now produce a grabbag of effects on hit. Luck is greatly penalized if attack is not fully charged.
-Luss tools no longer randomly multiply drops. they instead now produce a grabbag of effects on block break.
-Exploding Dice now grant guts instead of regeneration, had magnitude and duration of high end effects nerfed, and gained a cooldown
-Updated a number of textures thanks to Spiderkolo and Mr. Bones

Bugfixes:
-Corrected attack speed of various tools.
-Blood Debt collection no longer causes the player to flinch.