File Details
hellish-materials-0.14.0.jar
- R
- Apr 9, 2022
- 420.76 KB
- 138
- 1.18.1+2
- Fabric
File Name
hellish-materials-0.14.0.jar
Supported Versions
- 1.18-Snapshot
- 1.18.1
- 1.18
Curse Maven Snippet
Additions:
-The Blood Debt bar is a series of batet hearts that overlay the HUD's red hearts as blood debt accumulates.
-The Guts potion effect grants the subject 25% damage deferment per level (to a cap of 100%), as though they were wearing an extra piece of batet armor. It also increases the repayment period of blood debt by 50% per level. It is acquired by brewing batet crystals as a potion ingredient.
-The Bleeding potion effect causes the subject to suffer additional blood debt equal to 25% of the damage they take per level. It is acquired by inverting Guts potions.
-Vaporous Vuld is a block that consumes and spreads to form a cloud of doom limited only by its lifespan and the resistance of surrounding materials before dissipating.
-The Flask of Vaporous Vuld is a thrown item crafted in batches of 9 with 3 diamonds containing a blob of vuld and a blasting cap of gunpowder. It unleashes a cloud of vaporous vuld on impact.
Changes:
-Blood Debt is now a tracked data value instead of a status effect.
-Blood Debt is collected much more often and in much smaller increments.
-Blood Debt collection increments grow rapidly as blood debt exceeds max health.
-Blood Debt now produces damage indicator particles when collected.
-Batet Weapons now inflict +25% damage as blood debt to targets, as though they had +1 Bleeding.
-Vuld Weapons do half damage to player while wielded by players
-Vuld Armor no longer inflicts wither on the wearer. Instead, each piece lowers the user's maximum health.
-Luss Dust is now data driven, and attempts to generate entries for blocks that are not defined by datapack. Very importantly, this includes the option to blacklist problematic items.
-Luss Weapons no longer randomly multiply drops, they instead now produce a grabbag of effects on hit. Luck is greatly penalized if attack is not fully charged.
-Luss tools no longer randomly multiply drops. they instead now produce a grabbag of effects on block break.
-Exploding Dice now grant guts instead of regeneration, had magnitude and duration of high end effects nerfed, and gained a cooldown
-Updated a number of textures thanks to Spiderkolo and Mr. Bones
Bugfixes:
-Corrected attack speed of various tools.
-Blood Debt collection no longer causes the player to flinch.

