heeenderlicious-1.7.10-1.1.29.jar
Curse Maven Snippet
What's new
1.1.29
Everything since 1.1.20. No new world needed — damaged islands fix themselves as you revisit them.
Fixes
- Dungeons are no longer filled in. HEE never writes air into the world, so whatever terrain was already there — Enderlicious' white sand and end rock, other mods' ores — stayed inside the dungeon rooms, shafts and caves. You had to dig through solid blocks to reach a chest. Those positions are now carved out properly.
- Islands that were missing whole sections repair themselves again, including the dungeons and entrance towers that used to vanish along with them. HEE marks a column as done before its blocks actually reach the world, so a column that failed to write once was skipped forever.
- Entrance towers no longer push their foundation down into the dungeon, and no longer look like a solid block of brick from the outside. The foundation now stops at the room's ceiling and only fills gaps.
- The repair pass now also runs on freshly generated islands. Before, it silently skipped them, which is why dungeons in brand-new worlds could still end up filled.
New
repairDamagedStructures(defaulttrue) — the pass described above. It only removes blocks where HEE's structure buffer says there should be air, never touches anything above the island's surface, and never touches chests, spawners or machines.
Heads-up for existing worlds: the repair can remove blocks you placed inside a damaged dungeon room.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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