heartbound_skills-1.8.jar
Curse Maven Snippet
What's new
# HeartBound Skills 1.8
## Fixes
- Gear with a rarity no longer loses its vanilla base stats — iron armor with an affix had zero armor.
Affected items are repaired automatically when you join; old shop stock is re-rolled.
## Gear
- **Compare in tooltip**: hovering a piece of gear shows green/red arrows against what you have equipped.
- **Forge tab** (press K): hold affix gear in your main hand to **Salvage** it into Arcane Dust,
or spend dust to **Reforge** it and reroll its affixes. Rarity and durability are kept.
- **Armor set bonuses**: wear 2 or 4 armor pieces of the same rarity (Rare or better) for extra
armor, health, toughness and movement speed. Higher rarity means a bigger bonus.
## Elite Mobs
- Hostile mobs can rarely spawn as elites: Blazing, Swift, Armored, Vampiric, Thundering, Giant
and Venomous. They glow, hit much harder and always drop gear plus silver.
- They get a golden highlight on the health bar, and rare drops now come with a sound and particles.
## Codex
- New Codex tab listing every affix with its value range, all races with their strengths and
weaknesses, and the set bonuses and elite types.
## Visuals & balance
- All six weapon classes got brand new hand-drawn artwork with their own clear silhouettes.
- Reworked every race model: ears, beards, tusks, wings, tails and fins are built from multiple
tapering segments instead of single blocks.
- Balance pass on affix values and shop prices (lifesteal, bulwark, execution and cleaving toned down).
- New settings page for gear comparison and drop effects.
This mod has no additional files