heartbound_skills-1.6.jar
Curse Maven Snippet
What's new
# HeartBound Skills 1.6
## New race: Merfolk
- Water breathing, +40% swim speed, regeneration and night vision underwater, +30% trident damage.
- Slower on land and dries out after 90 seconds without water (slowness until you get wet again).
- Three looks: Reef, Deep and Shark — head fins, gills and a dorsal fin.
## Settings menu (press O)
- Configure the health bars above mobs: on/off, size, distance, how many at once, animals on/off, HP numbers, level tag.
- Block info: on/off, size, position (top or above the hotbar), mod name, mining progress bar.
- Quest tracker: on/off, size, screen corner; quest banners on/off.
- Menu animations and click sounds.
## Balance & fixes
- Mob health bars now scale with distance like real name tags and only show for the nearest mobs — no more wall of tags in front of a pen full of animals.
- Quests scale with your strength: gold contracts (Blazes, Wither Skeletons…) only appear once your world level and health can handle them; weaker players get smaller kill goals.
- Fixed: completed Travel quests could stay on the HUD tracker.
- High Elf ears redesigned — longer, slimmer, swept back.
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