Headlamp 1.4
Curse Maven Snippet
What's new
1.3.4
- Rebuild the helmet model to match the new voxel design: a two-layer flared
brim, five stepped dome tiers with rounded corners, a larger square lamp
housing with a protruding lens, and a recessed nameplate on each side.
- Replace the armor texture with a new 512x512 texture with edge highlights,
corner shading and a dark padded underside.
- Move the beam and light origin to the new lens position so the beam still
leaves the lens. The lens still glows at full brightness when the lamp is on.
- Keep the helmet at the same height on the head, so the face stays uncovered.
- Retain the lighting, shadows and settings from 1.3.3.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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