Headlamp 1.3
Curse Maven Snippet
What's new
Miner Helmet
1.3.3
- Restrict the release to Minecraft 1.20.1 and Forge 47.2.0 or newer in the 47.x series.
- Replace the Forge template README with installation, crafting, controls,
performance settings, and the tested renderer combinations.
- Clarify that the custom item needs the mod on both client and server, while
battery charge and remote lamp switch state remain local and unsynchronized.
- Add development-only lifecycle and dedicated-server integration checks.
See LIGHTING.md for results and coverage.
- Retain the lighting, shadows and artifact correction from 1.3.2.
1.3.2
- Fix false shadow stripes on ground and angled grass using receiver-plane
correction at each filtered shadow texel.
- Keep the original spotlight color and falloff, with regression checks for
grazing surfaces and moving block/mob shadows across all three renderers.
1.3.1
- Reuse shadow maps where possible, cull geometry outside the relevant view,
reuse mob mesh storage and GPU uploads, and retain terrain briefly across toggles.
- Reduce repeated shadow calculations in the volumetric pass.
1.3.0
- Add reactive shadows from baked blocks and animated living entities.
1.2.1
- Preserve the original spotlight appearance with an independent compatibility
renderer for Embeddium and Oculus.
- Add a volumetric beam originating at the helmet lens in third person.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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