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Headlamp

orange hard hat with a headlamp that lights where you're looking rather than glowing around your head.
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Headlamp 1.3

File nameminerhelmet-1.3.3.jar
Uploader
NightLa0NightLa0
Uploaded
Sep 17, 2026
Downloads
67
Size
185.3 KB
Mod Loaders
Forge
File ID
8907409
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:headlamp-1640565:8907409")

Learn more about Curse Maven

What's new

Miner Helmet

1.3.3

- Restrict the release to Minecraft 1.20.1 and Forge 47.2.0 or newer in the 47.x series.
- Replace the Forge template README with installation, crafting, controls,
  performance settings, and the tested renderer combinations.
- Clarify that the custom item needs the mod on both client and server, while
  battery charge and remote lamp switch state remain local and unsynchronized.
- Add development-only lifecycle and dedicated-server integration checks.
  See LIGHTING.md for results and coverage.
- Retain the lighting, shadows and artifact correction from 1.3.2.

1.3.2

- Fix false shadow stripes on ground and angled grass using receiver-plane
  correction at each filtered shadow texel.
- Keep the original spotlight color and falloff, with regression checks for
  grazing surfaces and moving block/mob shadows across all three renderers.

1.3.1

- Reuse shadow maps where possible, cull geometry outside the relevant view,
  reuse mob mesh storage and GPU uploads, and retain terrain briefly across toggles.
- Reduce repeated shadow calculations in the volumetric pass.

1.3.0

- Add reactive shadows from baked blocks and animated living entities.

1.2.1

- Preserve the original spotlight appearance with an independent compatibility
  renderer for Embeddium and Oculus.
- Add a volumetric beam originating at the helmet lens in third person.

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