HB's Structures over Time

Upgrade modded structures into other modded structures over the course of the game
structuresOverTimePromo.png

structuresOverTimePromo.png

structureStoppers_50.png

structureStoppers_50.png

structureTriggers.png

structureTriggers.png

Description

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**> ### ALPHA RELEASE — Known Issues

  • Structure upgrades may take a few minutes to process — check the logs if something seems stuck
  • Structures do not yet clean up their associated entities when upgrading
  • If structures are not upgrading, try increasing your render distance
  • Use /hbStructures getDetails (no arguments) to inspect the nearest structure's current state **

Overview

HB's Structures Over Time is a Minecraft mod that allows structures to grow and evolve into other structures over the course of your game. This creates extremely dynamic worlds — where late-game structures don't appear until you're properly equipped, and where the world never feels cluttered by structures you aren't ready for yet.

Why You Might Want This Mod

  • Change modded structures into other modded structures over time, triggered by item or dimension-based conditions
  • Restrict late-game structures from spawning until the player is later into the game
  • Make certain structures only appear under special conditions — like at night

Main Features - Optional Upgrade triggers

  • Use the JSON config file (launch a new world or see me github file) to map certain structures and their progression plan

Upgrade Structure Triggers

Conditions that Prevent Structure Upgrades

Structure Stopper Triggers

Future Features

  • Support for dimensions beyond the Overworld
  • Cyclic upgrades — the final stage reverts back to the first
  • Unique upgrades — a structure upgrades only once per world, making it a unique landmark

Configuration

  • The JSON config controls what structures upgrade and when
  • The **TOML ** sets default values referenced by the JSON

Example configurations are on GitHub.

The HB's Structures over Time Team

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