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Hbm's Nuclear Tech - Muddy Edition

A mod all about nuclear physics and even nuclear-er explosions, now coming to you in 1.20.1!! Courtesy of your funny lil programmer guy, Mudz ;3
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hbm-ntm_-_1.8.10-alpha

File namehbm-ntm_-_1.8.10-alpha+1.20.1-47.2.20.jar
Uploaded
Sep 2, 2025
Downloads
77
Size
3.3 MB
Mod Loaders
Forge
File ID
6954796
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbms-nuclear-tech-muddy-edition-1321835:6954796")

Learn more about Curse Maven

What's new

BARE WITH ME I HATE WRITING FOR PUBLIC RELEASES (someone please dm me if you wanna write these I am actually so bad at it)

Shredder Commit

Added and fully implemented Shredder

Added all battery items

Added all shredder blades

Added Thorium ore, shale, raw, & ingot

implemented the forge energy system

implemented new Watts energy system (It's a new energy system created by me to replace the old HE, I felt it'd be nicer to have a slightly more grounded energy system)

  • 1 Wh (watt-hour) = 3600 J (currently hooked into mekanism joules (though mekJ and J are not the same**) to be the same, will be configurable in the future)
  • 1 W = 1 J/s
  • running a machine at 1 W for one hour will consume 1 Wh
  • if you look up the relation between Wh and W for the real world, this is essentially the same but scaled down to minecraft time, meaning 1 W is 1 J per minecraft scaled second. one scaled second in minecraft = 0.27777... ticks, so after one tick, (W*3.6)/3600 = Wh consumed.
  • 1 Wh = 1440 FE
  • this will all likely change and be configurable in the future, I AM AWARE THAT THESE NUMBERS ARE HUGE AND RIDICULOUS- I may make them smaller later :3

created a new energy system dubbed "Watts/Watt-hours"

updated jei to support shredder

edited item entity radiation to radiate more when on the ground, (total item rads/2 instead of /10)

fixed a bug where all ores required an iron pickaxe or higher level to mine

fixed a bug where geiger-counter gui elements stopped displaying correctly

fixed a small spelling mistake in the printed geiger-counter data lines

fixed a bug where pistons could push burner press parts

fixed a bug where burner press structural parts were visible in jei

fixed a bug where dead grass was considered "glass" instead of "grass" (fml -_-)

updated burner press model positions

updated ko_kr.json by White on my discord <3

added ru_ru.json by intel.core.i9.13900k on my discord <3

1.8.10-alpha+1.20.1-47.2.20

My Discord

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