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HBM's Nuclear Tech Modernized

A rewritten version from scratch of the well-known HBM's Nuclear Tech mod for Forge 1.20.1. Contains very little content at the moment, but our team constantly working on it...
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hbm_m-0.2.1-alpha+1.20.1-forge.jar

File namehbm_m-0.2.1-alpha+1.20.1-forge.jar
Uploader
RaptorDevRaptorDev
Uploaded
Aug 9, 2026
Downloads
5.9K
Size
42.9 MB
Mod Loaders
Forge
File ID
8609178
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbms-nuclear-tech-modernized-1319588:8609178")

Learn more about Curse Maven

What's new

HBM's Nuclear Tech Modernized - August Update

This minor update brings a fully working missile interception system, Create mod integration for HBM doors, plenty of new machines with logic, and a major config & multiblock overhaul. Bug fixes are also included.

Main Features

Ballistic Missiles

A fully functional intercepton system have been ported: ABM missiles intercept incoming missiles, with detection and tracking handled by the reworked radar system.

Radar & Anti-Missile Defense

The radar system was rebuilt to detect and track missiles entities in real time.

  • Radar GUI refactored - second slots menu, entity and missile tracking, redstone output modes, height-map mode.
  • Radar Screen - new block with a special renderer and a GUI proxy linked to a radar.
  • Radar Linker - new item to link radars ↔ launch pads and radars ↔ radar screens.
  • Linked radar → launch pad lets you fire missiles using keybinds 1–9.
  • Optimized radar block entity tick code to reduce TPS freezes.
  • Anti-Ballistic Missiles (ABM) now intercept incoming threats tracked by the radar.


Simple Interception setup

1 - Set up a Radar Station, wire it with Launch Pads using Redstone

2 - Radar will detect inbound missiles if powered

3 - As the Missile is too close, the Radar will start emitting Redstone signal

4 - The Anti-Ballistic missiles shoot up and automatically aim at the target!


New machines and mechanisms

  • Ported BAT9000
  • Added logic to barrels

  • Gas centrifuge - partially
  • Some WIP content is temporarily removed from creative tabs

Other improvements

Create mod integration

  • HBM doors now work on Create contraptions! - they animate and move with moving trains, with dynamically changing collision (works on dedicated servers too)

Config and Multiblock overhaul

  • Cloth Config is no longer required! The mod now ships its own config system with a split between server and client settings and a modernized config screen.

  • Improved multiblock system - placement offset support and an auto-repair routine that tries to fix the saved structure automatically if the machine size or part roles were modified.
  • Fluid ducts now play a placement sound and are visible in the Search Tab / JEI; rad absorbers likewise.

Rendering

  • Fixed OBJ transforms for some models.
  • New door models / skins: Cargo Door, plus a new skin for the Large Vehicle Door.
  • Sliding Blast Door renderer finished.
  • Transition Seal renderer + open/close sounds.

Sliding Blast Door

Transition Seal

New Cargo Door

New Large Vehicle Door skin

Huge thanks to @hexagon_inc for .dae models parser - without his contribution, the Transition Seal and Sliding Blast Door would have remained inoperative

Content and World

  • Structure loot tables! - HBM structures now have proper loot (There will be no loot in chunks generated in previous updates)

Some random loot pool examples

  • Nuclear crater biomes - Now they feature radiation (0.5, 5 and 25 rad)
  • Fatman Nuke - increased explosion radius

UX/VFX

  • Added Mob Skeletonization logic - now nuclear explosions turn mobs into ash and dust, leaving behind only a skeleton (only villagers and mobs with player-like model). Added Confetti Effect Tester item (creative only) to test effects.

  • Fat Man Nuke's GUI have been updated, as well as all of its components.

  • Color Gamma - ported original crater biomes color gamma & fog

  • Improved Missile sounds & strike visual effects

Bug Fixes

  • Fixed a bug that caused a crash when placing an Assembly Machine on a dedicated server.
  • Fixed a bug that caused the client to crash when opening the manual designator GUI.
  • Fixed radar not detecting missiles (new inteception logic)
  • Fixed a bug where a cross-shaped lattice of water blocks would remain after the Fat Man nuclear bomb exploded.

Localization updates

Locale File Note
🇫🇷 French fr_fr.json Full
🇪🇸 Spanish es_es.json Full
🇰🇷 Korean ko_kr.json 1/3 of the mod translated
🇧🇷 Portuguese, Brazilian pt_br.json Partial
🌍 Other locales assets/hbm_m/lang/*.json Crowdin community

Creds (Discord)

  • 🇫🇷 French translation maintained by @kami_no_samurai and @dark_s1s5
  • 🇪🇸 Spanish translation maintained by @izzim1d
  • 🇰🇷 Korean translation maintained by BORYU
  • 🇧🇷 Portuguese, Brazilian translation maintained by @jvfl2006

👉 Crowdin - help with translation

👉 ModDex - leave a mod review

ModDex rating

Support the development (not required, but greatly appreciated): 👉 Here

Source code, bug reports, and discussions: GitHub - Raptor324/HBM-Modernized.

Our Discord

If you find a bug, create an issue. If you'd like to contribute code or translations, welcome! We would glad for any help.


- The HBM's NTM Modernized Development Team

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