Hbm's Nuclear Tech Mod Reloaded

HBM's amazing Nuke Mod now ported to 1.12.2!!!

File Details

hbm-1.4.3a.jar

  • R
  • May 15, 2021
  • 46.24 MB
  • 61.4K
  • 1.12.2
  • Forge

File Name

hbm-1.4.3a.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbms-nuclear-tech-mod-reloaded-435883:3309974")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This is primarily a bug fix release! Almost nothing has been ported and it is not up to date with 1.7.10!
Bugs fixed:
- Shredder not working
- NTM messing up oil forge fluid when galacticraft is installed
- Oil refinery missing texture
- Ducts not rendering on top of reactor
- Nether plutonium becoming uranium
- Chlorophyte pick not rendering as handheld
- Several machines now have proper hopper compatibility, including the centrifuge
- Steel grid fins missing texture
- Battery duplication bug
- Soyuz duplication bug
- FLEIJA not doing block damage
- Mini nukes are fully ported
- HEV geiger counter sounds work
- A battery bug that may result in infinite or negative energy
- Stamps stacking
- Bug with Quackos not being removed when out of range on client
- Guns not firing
- Bobmazon failing on servers
- Several crashes
- Bug where fluid duct wouldn't update itself correctly on tile entity change
- Those were the ones listed on github at least, I'm sure I fixed more that weren't reported here

Changes:
- Assembler recipe config reverted to my own, which supports NBT and server to client syncing.
- Liquidator suit is ported
- Peas are ported
- Sliding blast door has a recipe

New stuff:
- Gluon gun
- Glider Jetpack
     - Model and animation by minecreep
     - Two HUD versions
  - Can use kerosene, NITAN, or balefire as fuel (each one faster than the last)
     - Can attach as an armor mod
- Three swords with a dynamic slicing ability (Crucible, high speed steel sword, and ultra hard steel sword).
     - Crucible has extra special FX.
- New radiation system
     - 3d pocket based, you can now wall off radioactive materials and contain them
     - More performance intensive, you can disable it in the config if it's too much, though I tried to limit its update to 20 milliseconds.
- Spinny lights
  - Can be colored with dyes
  - Spin around and render an additive cone upon redstone activation.
- Light renderer
  - Flashlights with volumetric cones
  - HEV and AJR armors have flashlights built in, activate with NUMPAD_6 by default.
  - Is rather performance intensive due to how minecraft works, can be disabled in the config.
- Shotgun
     - Has lots of blood (you can disable this in the config)
     - Blood can dynamically drip down walls
       - These particles are performance intensive, the max number of them can be set in the config
    - Mob gibbing based on bullet hit locations
    - Per material particles on block hit
    - Has a flashlight
    - Muzzle flash/smoke.
    - Reload animations
- Silo hatch
    - Model and animation by minecreep
    - Redstone activation

Coming soon:
Lots of black mesa themed decoration blocks

 

If you find any bugs within the next couple days, please report them (on github) and I may get a fix up within a day since I no longer have broken code to deal with.