HBM's Nuclear Tech Mod: Community Edition

The most complete and up-to-date 1.12.2 HBM: Nuclear Tech Mod port.

File Details

2.5.0.3

  • R
  • May 31, 2026
  • 70.47 MB
  • 274
  • 1.12.2
  • Forge

File Name

ntm-ce-2.5.0.3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbm-nuclear-tech-mod-community-edition-1312314:8174803")
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Fixes

  • Meteor impact fallout can once again set flammable blocks on fire, and burning earth now forms correctly when it isn't raining
  • Emissive overlay textures on several blocks and items with Optifine
  • Muffling a force field now silences all of its spark sounds, including the one played when entities are pushed inside
  • Fixed the digamma (DRX) HUD meter using the wrong texture and displaying incorrectly
  • Removed stray debug axis lines that were drawn over custom missiles when held or displayed
  • The ReaSim RBMK automatic control rod screen now shows a power indicator light so you can tell whether the rod is receiving power
  • The Digamma Spear now properly kills nearby living entities — including players in creative mode — when it detonates
  • Stack upgrades are no longer mistakenly treated as speed upgrades when installed in machines
  • Fixed the fluid temperature line appearing multiple times in the tooltips of tanks, barrels and lead containers
  • Cracked keys and launch code pieces now drop from hostile mobs at their intended rate instead of almost never appearing
  • 40mm grenades no longer pass harmlessly through enemies at point-blank range; they now only skip detonating against the shooter
  • Cluster missiles now reliably split into their submunitions on descent
  • The Ore Acidizer now plays its running sound while operating
  • The TOM now correctly spawns its mushroom cloud when it falls below the world surface
  • Fixed volcano cores not saving and resuming their eruption progress
  • Fixed a crash that could occur when a looping machine sound restarted before its previous instance had fully stopped
  • Fixed missing lever and boiler sound effects caused by mismatched sound file names
  • Crane contents, including installed upgrade items, no longer vanish when rotating or adjusting the crane with a screwdriver
  • Fixed a crash when entering a decimal number into the Dark Fusion Core emitter's output field (by xdoxx123)
  • Cable diodes now correctly show their configured throughput limit and network priority on the client instead of stale or default values

Changes

  • Changed some recipes to reflect upstream changes
  • FaU and DNS power armor now also provide strong physical and fire resistance
  • Foundry Scraps are now named after the material they contain (e.g. "Iron Scraps"), with cleaned-up tooltips
  • Overworld bedrock ore deposits now generate in tiers based on local ore density, and higher tiers require a boring fluid (water, sulfuric acid or solvent) to extract; the Ore Density Scanner now reports a deposit's tier and the fluid it needs
  • The RBMK graph panel now lets you set fixed minimum and maximum values for each graph
  • The Automatic Buzz Saw tooltip now lists coal tar creosote as an accepted fuel
  • Volcanic eruptions now react with diamond ore to form gem-bearing volcanic ore (radioactive eruptions produce radioactive gem ore)
  • The detector lens overlay can now pinpoint radioactive volcano cores
  • Refreshed a range of textures

New Features

  • Added radioactive volcanoes: a new radioactive volcano core that erupts radioactive lava and contaminates the surrounding area, plus radioactive lava that irradiates anything it touches and cools into sellafield rock and rare radioactive ores
  • Added a shield-volcano variant that melts away surface terrain over a wide area instead of building a tall cone
  • Fissure bombs detonated inside crater biomes now tear open radioactive volcanic fissures, and nuclear fallout can transmute ordinary volcano cores into radioactive ones
  • Added the Cargo Elevator, a multi-block lift you can extend upward and toggle to raise or lower cargo and entities on its platform
  • Added Pneumatic Storage Access and Pneumatic Storage Clutter blocks, letting pneumatic tube networks store and remotely access inventory contents
  • Added the Redstone-over-Radio Terminal, a console for manually composing and broadcasting RoR commands, with channel setup, repeating signals and a command history
  • Gun turrets and the ZIRNOX reactor can now be controlled remotely over Redstone-over-Radio — toggling power, target filters and whitelists, artillery targeting, venting CO2 and reading reactor stats
  • Fluid barrels, fluid tanks, UF6 and PuF6 tanks, the Orbus tank and the Big Ass Tank 9000 now emit a redstone comparator signal based on how full they are, letting you wire them into redstone automation (PR #1408 by Hacker6329)
  • Mining Helmets can now be found in abandoned mineshaft and spawn bonus chests, and Cracked Keys in abandoned mineshaft and dungeon chests
  • Added a config option to make doors require a continuous redstone signal to stay open, instead of toggling open or closed on each redstone pulse

Misc

  • Added a new developer bobblehead
  • Updated the Japanese translation for the "dangerous drop" item trait label