File Details
2.5.0.3
- R
- May 31, 2026
- 70.47 MB
- 274
- 1.12.2
- Forge
File Name
ntm-ce-2.5.0.3.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Fixes
- Meteor impact fallout can once again set flammable blocks on fire, and burning earth now forms correctly when it isn't raining
- Emissive overlay textures on several blocks and items with Optifine
- Muffling a force field now silences all of its spark sounds, including the one played when entities are pushed inside
- Fixed the digamma (DRX) HUD meter using the wrong texture and displaying incorrectly
- Removed stray debug axis lines that were drawn over custom missiles when held or displayed
- The ReaSim RBMK automatic control rod screen now shows a power indicator light so you can tell whether the rod is receiving power
- The Digamma Spear now properly kills nearby living entities — including players in creative mode — when it detonates
- Stack upgrades are no longer mistakenly treated as speed upgrades when installed in machines
- Fixed the fluid temperature line appearing multiple times in the tooltips of tanks, barrels and lead containers
- Cracked keys and launch code pieces now drop from hostile mobs at their intended rate instead of almost never appearing
- 40mm grenades no longer pass harmlessly through enemies at point-blank range; they now only skip detonating against the shooter
- Cluster missiles now reliably split into their submunitions on descent
- The Ore Acidizer now plays its running sound while operating
- The TOM now correctly spawns its mushroom cloud when it falls below the world surface
- Fixed volcano cores not saving and resuming their eruption progress
- Fixed a crash that could occur when a looping machine sound restarted before its previous instance had fully stopped
- Fixed missing lever and boiler sound effects caused by mismatched sound file names
- Crane contents, including installed upgrade items, no longer vanish when rotating or adjusting the crane with a screwdriver
- Fixed a crash when entering a decimal number into the Dark Fusion Core emitter's output field (by xdoxx123)
- Cable diodes now correctly show their configured throughput limit and network priority on the client instead of stale or default values
Changes
- Changed some recipes to reflect upstream changes
- FaU and DNS power armor now also provide strong physical and fire resistance
- Foundry Scraps are now named after the material they contain (e.g. "Iron Scraps"), with cleaned-up tooltips
- Overworld bedrock ore deposits now generate in tiers based on local ore density, and higher tiers require a boring fluid (water, sulfuric acid or solvent) to extract; the Ore Density Scanner now reports a deposit's tier and the fluid it needs
- The RBMK graph panel now lets you set fixed minimum and maximum values for each graph
- The Automatic Buzz Saw tooltip now lists coal tar creosote as an accepted fuel
- Volcanic eruptions now react with diamond ore to form gem-bearing volcanic ore (radioactive eruptions produce radioactive gem ore)
- The detector lens overlay can now pinpoint radioactive volcano cores
- Refreshed a range of textures
New Features
- Added radioactive volcanoes: a new radioactive volcano core that erupts radioactive lava and contaminates the surrounding area, plus radioactive lava that irradiates anything it touches and cools into sellafield rock and rare radioactive ores
- Added a shield-volcano variant that melts away surface terrain over a wide area instead of building a tall cone
- Fissure bombs detonated inside crater biomes now tear open radioactive volcanic fissures, and nuclear fallout can transmute ordinary volcano cores into radioactive ones
- Added the Cargo Elevator, a multi-block lift you can extend upward and toggle to raise or lower cargo and entities on its platform
- Added Pneumatic Storage Access and Pneumatic Storage Clutter blocks, letting pneumatic tube networks store and remotely access inventory contents
- Added the Redstone-over-Radio Terminal, a console for manually composing and broadcasting RoR commands, with channel setup, repeating signals and a command history
- Gun turrets and the ZIRNOX reactor can now be controlled remotely over Redstone-over-Radio — toggling power, target filters and whitelists, artillery targeting, venting CO2 and reading reactor stats
- Fluid barrels, fluid tanks, UF6 and PuF6 tanks, the Orbus tank and the Big Ass Tank 9000 now emit a redstone comparator signal based on how full they are, letting you wire them into redstone automation (PR #1408 by Hacker6329)
- Mining Helmets can now be found in abandoned mineshaft and spawn bonus chests, and Cracked Keys in abandoned mineshaft and dungeon chests
- Added a config option to make doors require a continuous redstone signal to stay open, instead of toggling open or closed on each redstone pulse
Misc
- Added a new developer bobblehead
- Updated the Japanese translation for the "dangerous drop" item trait label