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HBM's Nuclear Tech Mod: Community Edition

The most complete and up-to-date 1.12.2 HBM: Nuclear Tech Mod port.

File Details

2.5.0.0

  • R
  • May 1, 2026
  • 70.35 MB
  • 444
  • 1.12.2
  • Forge

File Name

ntm-ce-2.5.0.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbm-nuclear-tech-mod-community-edition-1312314:8020429")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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### Breaking Changes
- Dropped unmaintained translation files. Supported languages are now: English, German, French, Italian, Japanese, Polish, Russian, Simplified Chinese, Ukrainian.
### Fixes
- Fixed T-51 texture loading
- Fixed jetpack rendering not following the player's body orientation while elytra-flying
- Fixed industrial fans and turret biometric whitelists desyncing between client and server
- Fixed sawmill recipe (#1424)
- Fixed NTM tools being unable to mine bobbleheads
- Fixed gun shader rendering under Optifine (2.3 regression)
- Fixed turbofans applying player motion on the client even when the engine wasn't running
- Fixed multiblock placement being blocked when the player's head merely clipped the build area, and fixed large flare-tower blocks suffocating players and allowing hostile mob spawns
- Fixed decoration blocks (CRT, toaster, satellite-dish pole, tape recorder, filing cabinet, misc. deco) losing their stored state when pushed/pulled by block-movers, and fixed CRT/toaster/filing cabinet/screen blocks rotating incorrectly when placed (#1360)
- Fixed the pole satellite receiver model
- Fixed control-panel composite data values retaining stale entries after reload
- Fixed control-panel Input nodes failing to deserialize when their name was missing
- Fixed crash with low-radius contaminating drops
- Fixed crash and incredible log spam when a node queries a te in a not-yet-loaded chunk during world load
- Fixed dedicated server crash on chunk load for RBMK Gauge, Graph, Indicator, KeyPad, Lever, and Numitron blocks
- Fixed Experience Bottles not being convertible to Experience Juice in barrels and fluid tanks
- Maskman now only spawns near player who have obtained or placed the Ore Acidizer
- Fixed crash when copying fluid from a fluid duct to a multi fluid identifier
### Changes
- On-screen info messages now render in a stable, deterministic order instead of being reordered by timing
- Oil ore can no longer be silk-touched
- Alexandrite ore now drops at most two gems regardless of fortune
- Oil deposits now spawn less often in hot, arid biomes
- Steel grates now have an additional height level
- Removed the crafting recipes for the Mini RTG and the Power RTG
- Re-ported sliding blast door
### New Features
- Ported recent upstream additions from X5671, including:
  - New Redstone-over-Radio Pager item
  - New Redstone-over-Radio Indicator Lights and Lever panel blocks (screwdriver-configurable), with matching manual pages
  - Paintable fluid ducts, exhaust pipes, and pneumatic tubes now document paint and port configuration in their tooltips
  - New lever click and electrical spark sound effects
  - New IR-tier Tesla capacitor ammo with a chain-lightning beam
  - Self-charging batteries placed in Battery Sockets now intermittently arc to nearby entities and detonate locally
  - Empty pipelines now adopt the connecting pipeline's fluid type when joined
  - New mixer recipe converting tar (any) into Bitumen
  - New Mug Can drink that grants Resistance and Regeneration when consumed
  - Removed the legacy Plasma block
- Added OpenComputers integration for the RBMK Gauge, Graph, KeyPad, and Numitron
- Added a `HEALTHBAR_HUD` client config to toggle the VATS-style entity healthbar overlay (#1447)
- Added a `mobWeaponSootReduction` server config to lower the soot threshold for skeletons spawning with guns
- Ported Foundry Spill Outlets
### Performance
- Reduced per-tick work and network traffic. For developers: this is a substantial API change for TileEntityLoadedBase! You are now required to override (de)serializeInitial instead of vanilla updateTag methods for the correct first sync on chunk load. 
- Sawmills now cache their recipe lookup
- Made rendering slightly less CPU intensive
### Misc
- Some localization changes
- Reduced jar size by ~10MiB by removing unused assets