File Details
2.1.1.0
- R
- Feb 27, 2026
- 83.38 MB
- 9.3K
- 1.12.2
- Forge
File Name
NTM-CE-1.12.2-2.1.1.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Fixes
- Fixed NPE crash related to incorrect Combinator Funnel behavior
- Fixed NPE resulting in desync due to BlockWandLogic behavior
- Fixed sound being absent when placing an upgrade in some machines
- Fixed the overclocking upgrade not working in JEI for gas centrifuges
- Fixed metadata saving from bobbleheads when they're being shredded
- Fixed trench armor having no radiation resistance
- Fixed fluid dupe in NTM tanks via regular buckets
- Fixed visual artifacts while holding the South Star
- Fixed secondary fire mode not working for double-barrel shotgun
- Fixed JEI press recipe animation
- Fixed incorrect artillery barrel rotation
Changes
- Some GUIs that had old power bars now have the same bar as others
- Added translation key for hydrazine fluid
- Updated armor inventory models to have 3D variants instead of 2D ones
- Updated footstep sounds for NTM armor
- Updated gib particles - now there are some more types (e.g. for slimes, tesla/cyber crabs)
- Updated armor power capacity tooltip color
- Any powered armor now doesn't discharge while the player is in creative mode
- Added particles for DNT armor jetpack under the legs
- Removed EE recipes in DFC, meaning you also no longer have to waste 5000x more energy than needed for yharonite
New Features
- Added a config option to disable advancements. Search for
0.99_CE_02_enableAdvancementsinhbm.cfgto disable in case you need to. - Added redstone control for ZIRNOX
- Added recipes for laser pistol
- Ported new industrial turbine along with leviathan turbine changes
- Ported NCR armor
- Ported melee/ranged power armor controllers
- Ported floodlights, cage/tritium lamp
- Ported precision assembly machine along with broken items for 528 mode
- Ported N I 4 N I
Misc
- Made rad pockets unlimited

