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HBM's NTM Nuclear Tech Reforged

Unofficial 1.12.2 port of HBM's Nuclear Tech Mod, based on the original 1.7.10 version with selected Extended Edition content
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HBM-NTM-Reforged-0.9.9.jar

File nameHBM-NTM-Reforged-0.9.9.jar
Uploader
wayfamewayfame
Uploaded
Jul 16, 2026
Downloads
70
Size
137.7 MB
Mod Loaders
Forge
File ID
8446476
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbm-ntm-reforged-1563959:8446476")

Learn more about Curse Maven

What's new

Multiblock blast furnace

  • Added the full multiblock Blast Furnace machine with its own GUI, recipes, JEI page, and crafting chain.
  • Blast furnace recipes now use the dedicated NT recipe set (including stainless steel and corrected meteorite steel input).
  • The old single-block Di-Furnace remains as a legacy block but no longer drives the main blast furnace recipe list.
  • Legacy Di-Furnace blocks are hidden in JEI so they do not clutter search while you browse blast furnace recipes.
  • Fixed broken blast furnace model textures and OBJ geometry from the port.
  • Russian and English names, creative tab entry, and manual entry updated so the new furnace is easier to find.

Rideable rockets and capsules

  • Rideable rockets launch and fly more reliably. They no longer get stuck on launch towers, gantries, or thin blocks during ascent.
  • Rockets waiting on the launch pad are lit correctly in daylight again, not pitch black before liftoff.
  • F5 third-person view during launch and landing is smooth again. The rocket and capsule model no longer jitters up and down in flight.
  • Flight lighting on Earth and the Moon matches daytime conditions. Rockets no longer look pitch black while ascending or descending in daylight.
  • Booster stage separation no longer causes sudden lighting pops or flat shadowless brightness during ascent.
  • Capsules land flush on the surface again instead of hovering a couple of blocks above the ground.
  • The rocket model stays visible when you look around from the pilot seat and in F5 third-person view during flight, with correct world lighting and shadows.
  • Press Shift after landing to leave the capsule. Exit works on the Moon and other planets after touchdown.
  • Fixed a crash when pressing Shift to exit the capsule.
  • Fixed getting stuck in the sitting pose after leaving the capsule or breaking it. Destroying a capsule while you are inside now ejects you instead of leaving you frozen in mid-air.
  • Leaving the capsule now places you on the capsule seat spot above the hatch, without being thrown sideways or launched upward.
  • Landed, tipped, and water-flooded capsules can be picked up or broken with a pickaxe again.
  • During flight or docking, the capsule stays sealed. Hold Shift briefly if you need to force an emergency exit.

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