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HBM-NTM:Rebirth

This project is derived from Hbm's Nuclear Tech Mod for Minecraft 1.7.10. Credit to the original authors; Rebirth contributors are responsible for the Forge 1.20.1 port and any new additions or changes.
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hbm_ntm_rebirth-0.5.0beta.jar

File namehbm_ntm_rebirth-0.5.0beta.jar
Uploader
10MeV10MeV
Uploaded
Sep 7, 2026
Downloads
1.1K
Size
77.7 MB
Mod Loaders
Forge
File ID
8830966
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbm-ntm-rebirth-1566557:8830966")

Learn more about Curse Maven

What's new

This update focuses on completeness, stability, and targeted rendering improvements for the ported version.

--Recipe Completion – Most recipes have been backfilled to match the original content, though some omissions may still exist. We will continue to fill in missing recipes in future updates.

--Ore Generation – World generation has been extended to cover all registered ore types, with proper spawning rules, vein sizes, height distributions, and dimension/biome constraints fully implemented.

--Machine Functionality – The majority of processing machines are now operational and can execute their intended production chains. However, some machines may exhibit minor rendering or logic glitches under certain conditions; these issues will be addressed progressively in subsequent patches.

--OBJ Model Rendering Optimization – Significant performance improvements have been made specifically for OBJ model rendering within Minecraft. This includes optimized draw‑call batching, streamlined vertex buffer updates, and enhanced lighting calculations for OBJ‑based models, resulting in smoother frame rates and better visual fidelity for these assets.

--Legacy Textures – Outdated ore textures (including netherrack‑based variants) will remain unchanged for the foreseeable future; no rework is planned at this time.

We apologize for the long wait. Over the past period, our development progress was affected by personal life circumstances, and even came to a temporary halt at one point.We will continue to make every effort to move forward with ongoing updates

 

本次更新侧重于移植版本的完整性、稳定性以及针对性的渲染改进。

--配方补全 – 大部分配方已补全以匹配原版内容,但仍可能存在部分缺漏。我们将在后续更新中持续补充缺失的配方。

--矿石生成 – 世界生成现已覆盖所有已注册的矿石类型,相应的生成规则、矿脉尺寸、高度分布及维度/生物群系限制均已完整实现。

--机器功能性 – 大部分加工机器现已可正常运行,能够执行其既定的生产链。但在特定情况下,部分机器可能存在轻微的渲染或逻辑问题;这些问题将在后续补丁中逐步修复。

--OBJ模型渲染优化 – 针对OBJ模型在Minecraft中的渲染进行了显著的性能优化,包括优化绘制调用批处理、精简顶点缓冲区更新,以及增强OBJ模型的光照计算效果,从而提升该类资产的帧率流畅度和视觉表现。

--遗留纹理 – 过时的矿石纹理(包括基于下界岩的变种)在可预见的未来将保持不变,目前暂不计划进行重制。

抱歉让大家久等了。前段时间受生活影响,开发进度受到波及,甚至一度停滞。我们会努力推进更新进度,让大家尽快玩到完整版hbm。

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