HauntedHallows_Major_Content_Update
Curse Maven Snippet
What's new
Haunted Hallows - Major Content Update!!!
This update expands Haunted Hallows with trick-or-treating, new bosses, lycanthropy, the Endless Maize, decorations and much more!
HallowNight and Trick-or-Treating
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Added a repeating HallowNight calendar, with optional Serene Seasons integration.
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Added villager trick-or-treating! Wear a suitable costume, ring a doorbell and choose a treat.
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Treats use a weighted pool, keeping rarer sweets harder to find.
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Each household offers one treat per player each night.
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Added doorbells, treat bowls and visiting groups of costumed baby villagers.
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Players can host trick-or-treaters by providing a doorbell and enough treats.
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Villagers answering the door can hold a treat bowl.
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Village houses receive festive decorations during HallowNight.
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Libraries can generate doorstep treat bowls.
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Added festival jukebox generation around village meeting areas.
New Decorations and Music
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Added Ghost Sheet Lanterns, including standing and ceiling-hanging placement.
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Added Scarecrow decorations that can wear helmets, chestplates and pumpkins.
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Added Spooky Wall Decals with multiple designs and an item preview showing the next design.
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Added connectable Spooky Bunting.
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Treat bowls now support multiple designs and directional placement.
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Added custom music discs, looping jukebox playback and music for the Demon encounter.
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Added crow sounds and a doorbell sound.
The Endless Maize
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Added a new corn-filled dimension with maze passages, clearings and structures to explore.
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Added a gateway and return portals.
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Added structure loot and witches in hut clearings.
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Added a portal compass to help players find a way home.
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Added links between severe bad karma, corn mazes and entering the dimension.
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Adjusted the dimension’s fog, sky and lighting for a darker atmosphere.
Vampire Boss and Vampirism
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Added a Vampire boss and a naturally generating Vampire Castle.
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The castle includes themed loot, captive villagers and a coffin-room encounter.
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Added fast melee attacks, bat movement, lunges and life-draining grabs.
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Added a bloodletting attack: the Vampire collects blood, retreats and drinks it to heal.
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Powerful attacks can break shield defence.
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Added a final death burst that can spread vampirism.
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Expanded vampire gameplay, weaknesses and interactions with holy equipment.
Werewolf Boss and Lycanthropy
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Added a Werewolf encounter in taiga areas during a full moon on HallowNight.
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The first encounter begins with an ambush and a timed chance to defeat the beast before it escapes.
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Added a harder rematch near the original infection site, supported by hostile wolves.
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The rematch Werewolf persists if the player fails.
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Added lycanthropy, first awakening on the next full moon and causing nightly transformations afterwards.
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Wolf form provides increased health, speed and night vision, alongside hunger and equipment restrictions.
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Added feeding through raw meat and hunting.
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Lycanthropy can be cured by defeating the Werewolf or dying to a silver weapon.
Equipment, Holy Water and Boss Rewards
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Added silver materials, equipment and recipes, with particular strength against werewolves.
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Expanded holy water with obtainable recipes, splash and lingering variants.
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Expanded Purified to affect undead creatures, vampires and werewolves, including cursed players.
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Added generated reward chests for all three bosses.
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Added themed Vampire and Werewolf loot pools.
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Added placeable and wearable Demon, Vampire and Werewolf trophies.
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Updated relevant crafting recipes and survival acquisition methods.
Hallow Journal and Discovery
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Reworked the Hallow Journal with Calendar, Introduction, Functionality and Lore sections.
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Added the HallowNight countdown and moon phase.
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Added practical explanations, recipes, creature illustrations and expanded lore.
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Added entries that unlock as players explore and make discoveries.
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Integrated pumpkin, blood, costume and treat collections.
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Added commands for unlocking journal entries and collections.
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New players receive a journal to help them get started.
Improvements and Fixes
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Expanded karma and luck interactions with villagers, trading and trick-or-treating.
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Improved Demon combat, targeting and minion behaviour.
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Fixed vampire sunlight damage issues.
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Improved trick-or-treating compatibility with unemployed villagers and nitwits.
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Improved Herobrine’s encounter messages and festival-related chat appearances.
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Improved decoration generation, item models, textures and survival availability.
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Added a welcome message explaining the mod’s ongoing development.
Haunted Hallows is still being developed! Further bug fixes, visual improvements and gameplay adjustments will arrive through patches. Thank you for playing!
— RedCarlie
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