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Harvest Siege

A tower-defense survival mod. Place the Harvesting Core in your base, defend it from nightly monster raids, and convert the danger into energy and materials.

File Details

harvest-siege-0.9.0.jar

  • R
  • Mar 24, 2026
  • 215.16 KB
  • 109
  • 1.21.1
  • NeoForge

File Name

harvest-siege-0.9.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:harvest-siege-1493626:7805606"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

All notable changes to this project will be documented in this file.

0.9.0 - 2026-03-25

  • added block mining tags so the Harvesting Core is correctly mineable with an iron pickaxe or better and drops itself when broken with the right tool
  • added 11 advancements covering core progression milestones (obtain core, place core, obtain catalyst, obtain each orb type, obtain each shard type, obtain compendium, collect all orbs, collect all shards) with English and Japanese localization
  • added item tags for mod items (catalysts, orbs, shards) under the harvest_siege namespace
  • updated neoforge.mods.toml description to accurately describe the mod's tower-defense gameplay
  • removed leftover examplemod asset directory and template comments from neoforge.mods.toml
  • fixed README.md referencing the old assets/mcdefense path instead of assets/harvest_siege

0.8.6 - 2026-03-24

  • removed red danger vignette screen effect that appeared when Harvesting Core HP dropped to critical level (≤25%)

0.8.5 - 2026-03-24

  • fixed all custom mobs (BatteringRam, BomberZombie, EngineerZombie, MoleZombie, HoglinCavalry, HoglinCavalryRider, JumpPiglin) now always spawn as adults by overriding isBaby() to return false

0.8.4 - 2026-03-24

  • raiders now drop items from every block they destroy (通常破壊・ホグリン突撃・ボマー爆破・着弾破壊すべて対象)

0.8.3 - 2026-03-24

  • changed the Hoglin Cavalry rider from a vanilla Piglin passenger to a dedicated custom entity, removing the need to rely on the general rider spawn path for zombification immunity

0.8.2 - 2026-03-24

  • changed the Hoglin Cavalry zombification fix to apply when the hoglin or rider joins the level, removing the previous per-tick immunity refresh

0.8.1 - 2026-03-24

  • fixed Hoglin Cavalry so both the hoglin mount and its piglin rider stay immune to overworld zombification, including already active raid entities after updating the mod

0.8.0 - 2026-03-24

  • overhauled the in-game HUD for active raids with smooth HP bar animation, a green-to-red color gradient based on remaining health, a damage flash ghost-bar effect, mob level and raider count display, a pulsing critical HP indicator, and a red danger vignette at low HP
  • redesigned the Harvesting Core GUI with labeled slot headers (Catalyst / Orb / Output), a gradient HP bar matching the HUD, visual section dividers, and improved layout spacing
  • improved the Raider Compendium with keyboard navigation (arrow keys, A/D), mouse scroll wheel page turning, raider category labels (Basic / Specialist / Aerial / Siege / Support), a star-based threat rating display, and a page progress bar
  • added raid start horn sound effect when night raids begin
  • added victory fanfare sound when the core survives a raid
  • added critical HP warning sound (anvil impact) when core HP drops below 25%
  • added live raider count tracking synced from server to client for HUD display
  • added new localization keys for all HUD, GUI, and compendium UI additions in both English and Japanese

0.7.2 - 2026-03-24

  • revised English localization text to more faithfully reflect the Japanese descriptions across all raider compendium entries, UI labels, and tooltip strings

0.7.1 - 2026-03-24

  • changed Mole Zombies so they now dive underground almost immediately after spawning, then travel below the surface before erupting near the Harvesting Core
  • strengthened the Mole Zombie burrow disturbance with denser dirt and dust particles so the underground approach is easier to read

0.7.0 - 2026-03-24

  • added the Hoglin Cavalry raider, which closes in normally, then charges up with loud warning effects before smashing straight through walls toward the Harvesting Core and releasing its piglin rider when the hoglin is stopped or reaches the core
  • added the Bombing Blaze raider, a giant aerial siege unit that hovers above the Harvesting Core and drops large spreads of non-destructive Cluster Creepers that split into many small impacts over a wide area

0.6.11 - 2026-03-24

  • slowed the Transport Airship's approach and orbit movement so zombie drops arrive with a bit more warning
  • silenced the Transport Airship's hurt cry so shooting it no longer plays the ghast-like damage squeal
  • slowed Mole Zombie burrowing, made it start tunneling from closer positions, and tightened its emergence search so it erupts much nearer to the Harvesting Core
  • added a smoke-and-flame movement trail to Bomber Zombies so their charges are easier to spot

0.6.10 - 2026-03-24

  • fixed old-world catalyst migration so pre-0.6.0 cores with raid history now backfill their inserted catalyst progression before spawning raiders, preventing legacy worlds from showing catalyst days far below actual raider levels

0.6.9 - 2026-03-24

  • added a catalyst tooltip mob level line that is calculated from that catalyst item's own elapsed raid days

0.6.8 - 2026-03-24

  • changed the nearby Harvesting Core HP bar to render at the top-left of the screen instead of the top-center to avoid overlapping upper HUD mods

0.6.7 - 2026-03-24

  • added a catalyst item tooltip line that shows that catalyst item's current elapsed raid days

0.6.6 - 2026-03-24

  • fixed Harvesting Core catalyst swaps so the GUI now immediately refreshes catalyst day and mob level from the newly inserted catalyst instead of showing stale progression
  • fixed inactive Harvesting Cores so swapping catalysts without first emptying the slot still resets the nightly raid activation latch for the new catalyst

0.6.5 - 2026-03-24

  • added missing Transport Airship entity name translation to both en_us and ja_jp lang files
  • fixed Japanese translation wording to be more natural across several raider compendium descriptions

0.6.4 - 2026-03-24

  • fixed Bomber Zombie breach explosions so they no longer clear blocks below the blast point, while still allowing lateral and upper wall damage

0.6.3 - 2026-03-24

  • fixed Bomber Zombie breach explosions so their manual terrain destruction only clears blocks on the same horizontal level instead of also punching upward or downward

0.6.2 - 2026-03-24

  • increased Jump Piglin leap strength substantially, especially its vertical launch, so it clears defended walls much more aggressively
  • changed Mole Zombies to stay underground longer, erupt much closer to the Harvesting Core, and leave a clearer moving dirt trail while burrowing
  • added a buried Mole Zombie counterplay interaction so striking the moving ground disturbance forces it to erupt immediately at that spot

0.6.1 - 2026-03-24

  • changed the nearby Harvesting Core HP bar to render below all other GUI layers so it stays in the back when overlays overlap it

0.6.0 - 2026-03-24

  • changed Harvest Catalyst progression to be tracked per catalyst item from the day of that catalyst's first raid instead of using a shared world-wide day count
  • changed the Harvesting Core GUI day readout so it now shows the inserted catalyst's own elapsed raid days

0.5.4 - 2026-03-24

  • changed the nearby Harvesting Core HP bar to render farther back in GUI depth so Jade and similar overlays can stay visually in front when they overlap

0.5.3 - 2026-03-24

  • reduced per-day raider HP growth across the roster so later raid waves scale up less aggressively
  • slowed Bomber Zombies by lowering both their base movement speed and their day-based speed gain

0.5.2 - 2026-03-24

  • made the Raider Compendium recipe much easier so it can now be crafted from just a book and paper

0.5.1 - 2026-03-24

  • optimized active Harvesting Core raid processing by caching expensive natural-path checks for raiders instead of recalculating them every tick
  • reduced Ghost Standard Bearer support overhead by throttling its nearby aura scan and refresh loop during large raids

0.5.0 - 2026-03-24

  • added the Raider Compendium item, a browseable bestiary that shows each Harvest Siege raider's default unlock day and a live 3D model preview
  • added a survival crafting recipe for the Raider Compendium and placed it in the Harvest Siege creative tab for easier raid-planning access

0.4.1 - 2026-03-24

  • fixed Jade overlay positioning so it now shifts reliably with the nearby Harvesting Core HP bar instead of still overlapping it

0.4.0 - 2026-03-24

  • added the Transport Airship raider, a ghast-like support ship that approaches the Harvesting Core, circles overhead, and drops zombies at a brisk interval instead of attacking directly
  • made all Harvest Siege raiders completely immune to fall damage so leap units and air-dropped attackers survive their approach reliably

0.3.1 - 2026-03-24

  • changed Catapult shots so they now fly with a much brighter, denser siege trail and a larger launch or impact burst, making incoming bombardments far easier to spot

0.3.0 - 2026-03-24

  • changed Mole Zombies so they now burrow out of sight with dirt burst particles and erupt back onto the surface near the Harvesting Core instead of physically tunneling all the way in
  • fixed Battering Rams so they stop shaving out the block under their feet and focus on smashing straight ahead through defended walls
  • changed Creeper Missiles so they now approach from high above with a visible smoke trail before dropping into their final attack run

0.2.3 - 2026-03-24

  • fixed Harvesting Core raid activation so inserting a catalyst can arm raids correctly again even after recent activation-state edge cases
  • separated raid-night activation tracking from survival progression, so raid start checks follow the actual day-night cycle while progression still uses elapsed world time

0.2.2 - 2026-03-24

  • widened the Harvesting Core damage alert sound so players can hear core hits from farther away
  • widened the nearby Harvesting Core HP bar detection range so the HUD remains visible from a larger area around the core

0.2.1 - 2026-03-24

  • added a Creative Catalyst debug item that can be inserted into the Harvesting Core
  • made the Creative Catalyst unlock every configured raid mob from the first night while keeping normal Harvest Catalyst progression unchanged

0.2.0 - 2026-03-24

  • added five new raid mob types: Creeper Missile, Battering Ram, Catapult, Mole Zombie, and Ghost Standard Bearer
  • made Battering Rams prioritize smashing direct breaches while Mole Zombies preferentially chew through lower wall and ground blocks
  • added Catapults as ranged siege raiders that hold standoff distance and bombard the core area from afar
  • added Ghost Standard Bearers that strengthen nearby raiders and Creeper Missiles that fly straight at defended positions to create fast breach pressure

0.1.9 - 2026-03-24

  • fixed upper HUD shifting so third-party overlays such as Jade are also pushed down while the nearby Core HP bar is visible

0.1.8 - 2026-03-24

  • fixed top-of-screen HUD layers so status effects, boss bars, and other upper overlays now move down correctly while the nearby Core HP bar is visible

0.1.7 - 2026-03-24

  • fixed raid mobs so they no longer misclassify blocked routes as natural bypasses and now resume wall-breaking behavior against defended bases

0.1.6 - 2026-03-24

  • made raid spawn intervals shorten gradually as survival days pass, with a configurable minimum interval
  • made the maximum simultaneous raid mob count increase gradually as survival days pass
  • increased the default raid density overall by lowering the base spawn interval and raising the base simultaneous raider cap

0.1.5 - 2026-03-24

  • fixed Bomber Zombies so they detonate reliably on actual wall collisions during a breach attempt
  • fixed Bomber Zombies so killing them normally no longer triggers an unintended explosion

0.1.4 - 2026-03-24

  • made raid mob rosters unlock over survival days instead of all appearing from the start
  • added server config options for each raid mob's unlock day and relative spawn weight

0.1.3 - 2026-03-24

  • fixed a client crash when rendering Jump Piglin by using a dedicated renderer that explicitly reuses the vanilla zombified piglin texture

0.1.2 - 2026-03-23

  • added a server config for Harvest Siege balance values
  • made Harvesting Core HP, raid spawn interval, max simultaneous raiders, FE generation, and shard generation configurable
  • made base bonus HP, output bonus, and regeneration bonus configurable