
Harium (Update 2.0)
- 39.7K
- Mods
A general-purpose optimization mod that rewrites inefficient vanilla code for AI, redstone, entities, hoppers, and physics without changing game behavior
- 39.7K
- May 10, 2026
- Mods
- +2

HMT: HariMultiThread (Update 2.0)
- 28.6K
- Mods
A parallel entity processing engine that distributes entity ticking and mob spawning across multiple CPU threads to reduce main thread load
- 28.6K
- May 4, 2026
- Mods
- +1

HP: HariPlayer (Update 2.0)
- 4.6K
- Mods
A server-side optimization mod that improves multiplayer performance through async chunk loading, spatial entity tracking, and network packet efficiency
- 4.6K
- May 4, 2026
- Mods
- +1

Harium (Update 2.0)
- 39.7K
- Mods
A general-purpose optimization mod that rewrites inefficient vanilla code for AI, redstone, entities, hoppers, and physics without changing game behavior
- 39.7K
- May 10, 2026
- Mods
- +2

HMT: HariMultiThread (Update 2.0)
- 28.6K
- Mods
A parallel entity processing engine that distributes entity ticking and mob spawning across multiple CPU threads to reduce main thread load
- 28.6K
- May 4, 2026
- Mods
- +1

HP: HariPlayer (Update 2.0)
- 4.6K
- Mods
A server-side optimization mod that improves multiplayer performance through async chunk loading, spatial entity tracking, and network packet efficiency
- 4.6K
- May 4, 2026
- Mods
- +1

