hardcore_region_difficulty-1.0.3.jar
Curse Maven Snippet
What's new
Update 1.0.3
I'm leaving the difficulty tuning to you, since you're clearly the pro here ='Đ
Added
- Elite mobs: In dangerous regions, mobs can spawn as Elites with a colored name and particles. Each Elite gets random powers: Fire, Lightning, Poison, Regeneration, Armored, Swift, Tough or Vampiric. Higher levels mean better odds and more powers at once. A limit on living Elites per level keeps areas from getting overcrowded.
- Better loot in dangerous regions: Chests and mob drops now give extra rolls, bigger stacks and a chance of enchanted gear as the level rises. Gear quality also improves, and Luck helps.
- Custom difficulty levels: Add levels beyond the original five, each with its own name, color, icon and stats.
- Adjustable vanilla bosses: Change the health and damage of the Ender Dragon, the Wither and the Warden.
- Presets: Choose Easy, Normal or Hardcore in one click, or save your own.
- Per-mob settings: Give an individual mob its own level and stats.
- Quality editor: Edit, remove or add item qualities for every gear type, right from the game.
- Share your setup: Export everything as one file and import it on another server or modpack.
- New commands: list regions, list levels, check stats, preview mob strength, export and import setups, and show, reload or set qualities.
- New icons: flame, crown, bolt, star, gem, snowflake.
- Raid control: Raids run at Difficulty III by default. Change the level or turn it off.
- Smoother scaling: Mob growth slows down at high levels so late-game areas stay fair.
Changed
- The settings screen is much larger, with tabs for regions, scans, mob lists, loot, elites, bosses, qualities and sharing.
- Item qualities are no longer fixed. They are now fully configurable and reload without a restart.
- Villager trades for the advanced enchantments have been reworked.
- Advanced enchantments now work more smoothly at the anvil.
- Region detection, danger scanning and the on-screen titles have been improved.
Fixed
- Anvil use no longer gets blocked by advanced enchantments on the second item.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

