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Hardcore region Difficulty

Location-based difficulty for Forge 1.20.1: biomes, structures and dimensions set mob strength and loot. Adds Advanced enchants and a Quality Forge for reforging gear
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hardcore_region_difficulty-1.0.3.jar

File namehardcore_region_difficulty-1.0.3.jar
Uploader
BaconteteBacontete
Uploaded
Oct 24, 2026
Downloads
15
Size
472.2 KB
Mod Loaders
Forge
File ID
9306613
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hardcore-region-difficulty-1746516:9306613")

Learn more about Curse Maven

What's new

Update 1.0.3

I'm leaving the difficulty tuning to you, since you're clearly the pro here ='Đ

Added

- Elite mobs: In dangerous regions, mobs can spawn as Elites with a colored name and particles. Each Elite gets random powers: Fire, Lightning, Poison, Regeneration, Armored, Swift, Tough or Vampiric. Higher levels mean better odds and more powers at once. A limit on living Elites per level keeps areas from getting overcrowded.
- Better loot in dangerous regions: Chests and mob drops now give extra rolls, bigger stacks and a chance of enchanted gear as the level rises. Gear quality also improves, and Luck helps.
- Custom difficulty levels: Add levels beyond the original five, each with its own name, color, icon and stats.
- Adjustable vanilla bosses: Change the health and damage of the Ender Dragon, the Wither and the Warden.
- Presets: Choose Easy, Normal or Hardcore in one click, or save your own.
- Per-mob settings: Give an individual mob its own level and stats.
- Quality editor: Edit, remove or add item qualities for every gear type, right from the game.
- Share your setup: Export everything as one file and import it on another server or modpack.
- New commands: list regions, list levels, check stats, preview mob strength, export and import setups, and show, reload or set qualities.
- New icons: flame, crown, bolt, star, gem, snowflake.
- Raid control: Raids run at Difficulty III by default. Change the level or turn it off.
- Smoother scaling: Mob growth slows down at high levels so late-game areas stay fair.

 

Changed

- The settings screen is much larger, with tabs for regions, scans, mob lists, loot, elites, bosses, qualities and sharing.
- Item qualities are no longer fixed. They are now fully configurable and reload without a restart.
- Villager trades for the advanced enchantments have been reworked.
- Advanced enchantments now work more smoothly at the anvil.
- Region detection, danger scanning and the on-screen titles have been improved.

 

Fixed

- Anvil use no longer gets blocked by advanced enchantments on the second item.

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