Hard Health Tweaks (Rough Tweaks Reimagined)

Abandoned
A mod meant to make healing in minecraft harder in the early game but more powerful in the late game, encouraging gathering and automating.

File Details

Hard Health Tweaks (Overhaul)

  • R
  • Aug 11, 2020
  • 50.27 KB
  • 36
  • 1.15.2

File Name

HardHealthTweaks1.1.jar

Supported Versions

  • 1.15.2

 This has been more of an overhaul rather than an update but my heart does not allow me to call it HHT 2.0 yet so, hereee goes the changelog!

 

 -Item properties have been altered from "food" to "item" so cross mod abuses are not possible. (e.g. Dark Utils Guttony Charm) 

 -Healing items have been balanced to tiers by their "numbers of use, the hearts they restore, the cooldowns/usage time and easiness to craft" and have been adequately defined.

 -Bugfixes pertaining to the munching sound when the healing items are used.

 -Rebalance of the enchanted medpack, cooldown time increased to 90 seconds to prevent spam during PvP.

 -Honey has been removed from the plaster crafting recipe.

 -Added a crafting recipe for slime, shapeless crafting 1 kelp, 1 grass, a water bottle and a honeycomb you can obtain 4 slime balls.

 -The zombie heart remains useless for the time, perhaps an indicator for things to come. (?)

 -Changed the mod logo. This oughtta draw more appeal!

 -Enjoy!