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Happy Trails - Control Movement Speed

This project lets you control movement speed. This can reward road building; allowing faster movement on dirt paths and brick roads; or make walking through tall grass or on desert sands slower;
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HappyTrails-1.18.1-1.39.0.9.jar

File nameHappyTrails-1.18.1-1.39.0.9.jar
Uploader
MacTsoMacTso
Uploaded
Feb 22, 2022
Downloads
1.6K
Size
49.1 KB
Mod Loaders
Forge
File ID
3656986
Type
R
Release
Supported game versions
  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:happy-trails-373403:3656986")

Learn more about Curse Maven

What's new

Version 9, Minecraft 1.18.1, Forge 39

 

Major Release

Steeds with player riders will be affected by modifiers

Horses, Mules, Donkeys but also pigs, and modded steeds should work.   They will be faster on the fast blocks and slower on slow blocks.

 

Option of configuring for blocks to have attribute modifiers or potion effects.

Potion Effect Speeds

Potion effects last for a second after leaving the last block.

-10 to -1 gives movement slowness potion effect.

1 to 10 gives movement speed potion effect.  10 acts as speed 22 (go Plaid!)

Potion effects remove potion effects from drinking potions.

 

Attribute Speed Modifiers 

-99 to -11 slow the player down.  They are a little milder than slowness effects but -99 is very slow.  

11 to 99 speed the player up.  They are about as fast as speed potions (11=speed 1, 22 = speed 2, 99 = speed 10).

These start and end very quickly (a few ticks).

 

Speed Modifiers for non solid Blocks 

This will allow you to add speed modifiers for walking through grass, tall grass, ferns, large ferns, water, etc.

 

New Report Command Option

/happytrails report

This lists every configured item in the chat window.   

"minecraft:cut_copper_slab,22;minecraft:tall_grass,-30;minecraft:exposed_cut_copper_slab,33;minecraft:fern,-22;minecraft:grass,-22;minecraft:diamond_block,99;minecraft:water,11;minecraft:dirt_path,11;minecraft:stone_brick_slab,33;minecraft:weathered_cut_copper_slab,44;minecraft:stone_bricks,33;minecraft:large_fern,-30;minecraft:sand,-22;"; 

 

Bug Fix: Cave Air

Cave Air will now be ignored just like regular air.   Future airs should also be handled.

 

New Default Configuration

"minecraft:cut_copper_slab,22;minecraft:tall_grass,-30;minecraft:exposed_cut_copper_slab,33;minecraft:fern,-22;minecraft:grass,-22;minecraft:diamond_block,99;minecraft:water,11;minecraft:dirt_path,11;minecraft:stone_brick_slab,33;minecraft:weathered_cut_copper_slab,44;minecraft:stone_bricks,33;minecraft:large_fern,-30;minecraft:sand,-22;";

 

1) Dirt Paths are cheap and a little faster.

2) Bricks and brick slabs are a little faster.

3) Copper roads start as fast as bricks and get faster as they weather.

4) Sand, Grass, and Ferns slow movement slightly.

5) Tallgrass, Large Ferns slow movement more.

6) Diamond Blocks make very fast roads.

7) There is no "plaid" speed road by default.   To make a "plaid" road configure a block at speed 10.  These are crazy fast so they should be expensive.   Best roads built from them are straight.

 

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