promotional bannermobile promotional banner

Hand Made Guns Overdrive

An overhaul of the "HandmadeGuns" mod that seeks to take this open source gun mod to the next level. All assets have also been better translated to English for ease of use.
Back to Files

HandmadeGunsOverdrive-3.3.2.1.jar

File nameHandmadeGunsOverdrive-3.3.2.1.jar
Uploader
HiddenMeritHiddenMerit
Uploaded
Aug 28, 2026
Downloads
34
Size
1.4 MB
Mod Loaders
Forge
File ID
8756503
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hand-made-guns-overdrive-1189504:8756503")

Learn more about Curse Maven

What's new

Changelog

  • Fixed HMG OBJ/VBO rendering so gun and attachment models now properly preserve caller-owned OpenGL client state instead of resetting buffer bindings and vertex-array state after rendering.
  • Fixed BackTools integration so HMG back-weapon rendering only runs for the actual remembered weapon on the actual player being rendered.
  • Prevented NEI, inventories, and other generic item renders from incorrectly entering the BackTools compatibility path.
  • Fixed weapon-switch behavior so the previous gun can still appear on the player’s back without duplicating the currently held weapon.
  • Prevented BackTools’ legacy renderer from double-rendering after a successful HMG custom render while retaining it as a fallback.
  • Improved compatibility with Angelica/Celeritas and other renderers that depend on strict OpenGL/Tessellator state ownership.
  • Confirmed HMG-heavy NEI pages now render correctly without triggering the previous crash path.
  • Identified the remaining NEI crash trigger as the old Flan’s Mod Ultimate 1.1 workbench rendering; switching to FMU Stability Edition 1.6.0 resolves it.

This mod has no additional files