HandmadeGunsOverdrive-3.3.2.1.jar
Curse Maven Snippet
What's new
Changelog
- Fixed HMG OBJ/VBO rendering so gun and attachment models now properly preserve caller-owned OpenGL client state instead of resetting buffer bindings and vertex-array state after rendering.
- Fixed BackTools integration so HMG back-weapon rendering only runs for the actual remembered weapon on the actual player being rendered.
- Prevented NEI, inventories, and other generic item renders from incorrectly entering the BackTools compatibility path.
- Fixed weapon-switch behavior so the previous gun can still appear on the player’s back without duplicating the currently held weapon.
- Prevented BackTools’ legacy renderer from double-rendering after a successful HMG custom render while retaining it as a fallback.
- Improved compatibility with Angelica/Celeritas and other renderers that depend on strict OpenGL/Tessellator state ownership.
- Confirmed HMG-heavy NEI pages now render correctly without triggering the previous crash path.
- Identified the remaining NEI crash trigger as the old Flan’s Mod Ultimate 1.1 workbench rendering; switching to FMU Stability Edition 1.6.0 resolves it.
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