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Hamster Robots

Hamster mechs, tanks, choppers and zombie bosses!
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Hamster Robots 1.5.14

File namehamstermod-1.5.14.jar
Uploader
ScaDy_0101ScaDy_0101
Uploaded
Oct 11, 2026
Downloads
15
Size
4.9 MB
Mod Loaders
Forge
File ID
9126151
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hamster-robots-1733778:9126151")

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What's new

Hamster Robots 1.5.14 for Minecraft 1.20.1 (Forge 47.4 or newer). Bug-fix release. The network protocol is unchanged (11), but most fixes are on the client side, so the server and every player should use 1.5.14. Worlds and configs from 1.5.13 work as they are. Everything else is unchanged.

HIMS ARMY (J): HELICOPTER HIMS

  • All 5 helicopters now arrive and stay. Before, they spawned far away (60-76 blocks behind). That spot could be outside the area where the game updates entities, so the helicopter froze there, or it could be inside a hill, so it got stuck in blocks. That is why sometimes only 3 showed up. Now they spawn 22-30 blocks behind the robots, in a loaded chunk, high above the terrain there, and they no longer get caught on blocks while flying. A check every second brings back any helicopter that vanished or froze.
  • They no longer sink to the ground and then teleport back up. They fly smoothly at a steady height above the terrain and tree tops (at least 8 blocks, about 12 over the fight), with limited climb and sink speed. During the fight they circle above the enemy and face it. Before the fight they hover over their spots.
  • When the fight ends, the helicopters now really fly up and away. Before, they went back to their spots and vanished there.
  • Shooting is unchanged (same as 1.5.13; hostile mobs only).

CUTSCENE HELICOPTERS (KING ZOMBIE ENDING, HIMS MEMORY)

  • In the cutscene after the King Zombie is beaten (and in the Hims memory upgrade scene), helicopters no longer drop to the ground and then teleport back up. They stay in the air smoothly. They fly to their hover spots even when trees or hills are in the way; before, a helicopter that got stuck on the way was teleported there.
  • Root cause: the autopilot of a helicopter with no pilot only ran on the server. Your client sank a hovering helicopter towards the ground until the server's next position update snapped it back up. The client now follows the server's position exactly, for every helicopter with no pilot.

RIDEABLE HAMSTER HELICOPTER

  • Shift (sneak) no longer gets you out of the helicopter, in the air or on the ground. Controls: Space to rise, G to descend, double-tap G to jump out.
  • The hint shown when you press Shift now names G (English and Turkish): "Shift does not leave the helicopter: double-tap G to jump out".

HANDSHAKE STRIKE (H): SPEAKER HIMS JETPACK FLAME

  • When the Speaker Hims rises on its jetpack, the long thin line of flame that ran from between its feet down to the ground is gone. The flame now comes out of the two jetpack nozzles on its back as short plumes, and they turn with it as it spins.

LANGUAGE

  • When the mod language is English (in-mod setting, or Auto with an English game), all new 1.5.13/1.5.14 texts are in English. The English and Turkish language files have the same keys, and a test now checks this.