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HammerAnimations

Brings Bedrock model and animation as a compact and easy-to-use API layer with hotswapping.
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[1.20.1] HammerAnimations - 20.1.52

File nameHammerAnimations-1.20.1-20.1.52.jar
Uploader
ZeithZeith
Uploaded
Jun 4, 2026
Downloads
916
Size
791.8 KB
Mod Loaders
ForgeNeoForge
File ID
8193921
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hammer-animations-899883:8193921")

NeoForge

implementation fg.deobf("curse.maven:hammer-animations-899883:8193921")

Learn more about Curse Maven

What's new

1.20.1 - 20.1.52:

  • All bone names are now lowercased to allow ignoring the uppercase names.
  • Added AnimationSystem.Builder.geometry() to set the default geometry used for positional model calculations;
  • AnimationLayer.Builder.initialAnimation, enabling animations to be played out-of-the-box when animation system is being created;
  • DefaultsHA.HEAD_LOOK and AnimationSystem.Builder.addHeadLookLayer, allowing the head look to be handled by HammerAnimations if your head bone is named "head";
  • Changed "root" model name to "model_root", since people may use "root" as a bone name and be surprised things suddenly stop working;

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