Halo Customed

Floating decorative halos above entity heads — multi-layered, fully animated, highly configurable. Give every player their own glowing crown.
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Description

Description

Inspired by the iconic halos from Blue Archive.

Some of the BA halos displayed in the gallery must be obtained here.

Halo adds configurable floating halos above entity heads. Each halo is defined by a JSON file and can stack multiple textured layers with independent position, rotation, scale, and glowing settings. A flexible animation system drives per-layer motion via sine, cosine, and linear terms on any axis, from subtle idle bobbing to staggered clock-ring rotation.

Usage

  • Use /halo show <entity selector> <halo definition> to show halo above target entity
  • Use /halo hide <entity selector> to hide its halo
  • Use /halo list to list halo loaded
  • Other command are used for debug

How to add Halo

Check Doc in English or Chinese

Or Download resource pack from Ba-Halo-Definition

Features

  • Multi-layer halos — stack multiple layers with per-layer transform and glowing toggle
  • Per-layer animation — sin, cos, and linear function terms on any offset or rotation axis; multiple terms on the same axis are summed
  • Orientation modes — locked (follows entity yaw), free (floats loose), sync (hybrid)
  • Data-driven — all definitions are JSON files under data/halo/halo_definitions/; compatible with data packs and resource packs
  • Ingame commands/halo for real-time preview and management

Built-in definitions

  • ring_default — a 7-layer clock-ring design
  • hud — a hud like design

Compatibility

  • Minecraft 1.20.1
  • Fabric Loader 0.15+
  • Requires Fabric API

The Halo Customed Team

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