Hah! Ueuh~ / v.2.6.3 [NEOFORGE]
Curse Maven Snippet
What's new
Added More Divine Protections
- Added 13 new Divine Protections
- Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more
Updated Mob Divine Protections
- Some protections have updated functions for mobs, to make them less useless
- Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
- Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
- Roasted Food affects Fisherman and Butcher Villagers
- Flavor King affects Fisherman, Butcher, and Farmer Villagers
- Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
- Mobs with the Divine Protection of Instruction now buff their allies stat levels
- Up to +10 levels per stat, based on their own proficiencies per stat
- Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
- Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
- Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
- Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
- Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
- Mobs with the Divine Protection of Arrow Striking now spawn with a bow
- With the exception of Drowned, who spawn with a trident
- Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe
Changes / Additions
- Echidna's Mental Overload ability has been adjusted
- Now provides stacking levels on insanity on the target when used
- Memories of the World passive holding has ben adjusted
- When holding the book and not the owner, provides stacking levels on insanity over time
- The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
- Abilities have received unique damage types
- Authorities now bypass Divine Protection dodges
- Added salt item, crafted by cooking water, edible
- Added creative-mode only entity for Subaru Natsuki
- Made Guiltywhip and Morningstar work properly when used by entities
- Adjusted some Divine Protection default values
- Fixed mobs spawning with protections and authorities
- Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
- Fixed some residual issues with Witch Factor entities
With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. (Otherwise, you will have to manually add each protection to the list, and use outdated configs)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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