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Hadal Veil

Explore the darkest depths of Minecraft's oceans, discover extraordinary marine life, encounter terrifying abyssal predators, and uncover the mysteries hidden beneath the surface.
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hadalveil-0.1.2.jar

File namehadalveil-0.1.2.jar
Uploader
iamhitiamhit
Uploaded
Oct 16, 2026
Downloads
11
Size
11.8 MB
Mod Loaders
NeoForge
File ID
9208818
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hadal-veil-1743261:9208818"

Learn more about Curse Maven

What's new

Hadal Veil 0.1.2

Recommended: create a new world. New terrain, caves and structures only generate in freshly explored chunks.

New

  • Living Atlantis: a city with 51 inhabitants (ten professions, tritons, captains and a general), trading and factions. Entering an ancient portal always lands you in the city.
  • Three Atlantean bosses in their own arenas, with rewards.
  • Veil equipment: 28 upgraded tools and armor pieces (+20% to positive stats), made with Veil ore and a smithing template.
  • Abyssal trials: chambers of three tiers with trial spawners, abyssal keys, vaults and shock plates.
  • Breathing islands that rise above the surface, with an air pocket inside.
  • Leviathan tier: tools, spear, greatsword and armor, plus the Sonic Resonator.
  • Void Sculk Leviathan: a blind giant of the Void that hunts by vibration. It drops sonic vocal cords.
  • Abyssite gear: a full set of tools and armor, with a spear that returns to you.
  • Energy: batteries, thermal, hydraulic and biological generators, and an air compressor.
  • Sea currents, air vents and abyssal fissures to explore.
  • Twelve biomes in the Abyss, with new structures, caves, the Void and exterior wood.

Changed

  • Sonic Resonator is now held horizontally like a heavy two-handed weapon, with the pulse leaving the barrel.
  • Creatures:
    • 109 species, with remade models.
    • Eyes fixed: one pupil per eye, with different eye types by anatomy.
    • Textures repainted.
    • Redesigned Void Sculk Leviathan.
  • Squids and octopuses now hang with the mantle up and tilt when they swim, like the vanilla squid.
  • Portals: bubbles and sea sounds instead of End and Nether effects.
  • Portal travel and /locate are faster: destination chunks load ahead of time and biome searches take milliseconds.
  • Creature AI: better obstacle avoidance, schooling and stalking.
  • Abyssite and nacre ores are slightly more common. Carapace ore now generates only in the haunted graveyard.

Known issues

  • Some creatures may spin in place. We are still looking for the cause.
  • /locate structure hadalveil:atlantis_city reports "not found". The city exists, and the limit is the vanilla command.
  • Equipment, animations and Atlantis have had little testing in a real game session, so please report anything odd.

This mod has no related projects