hadalveil-0.1.2.jar
Curse Maven Snippet
What's new
Hadal Veil 0.1.2
Recommended: create a new world. New terrain, caves and structures only generate in freshly explored chunks.
New
- Living Atlantis: a city with 51 inhabitants (ten professions, tritons, captains and a general), trading and factions. Entering an ancient portal always lands you in the city.
- Three Atlantean bosses in their own arenas, with rewards.
- Veil equipment: 28 upgraded tools and armor pieces (+20% to positive stats), made with Veil ore and a smithing template.
- Abyssal trials: chambers of three tiers with trial spawners, abyssal keys, vaults and shock plates.
- Breathing islands that rise above the surface, with an air pocket inside.
- Leviathan tier: tools, spear, greatsword and armor, plus the Sonic Resonator.
- Void Sculk Leviathan: a blind giant of the Void that hunts by vibration. It drops sonic vocal cords.
- Abyssite gear: a full set of tools and armor, with a spear that returns to you.
- Energy: batteries, thermal, hydraulic and biological generators, and an air compressor.
- Sea currents, air vents and abyssal fissures to explore.
- Twelve biomes in the Abyss, with new structures, caves, the Void and exterior wood.
Changed
- Sonic Resonator is now held horizontally like a heavy two-handed weapon, with the pulse leaving the barrel.
- Creatures:
- 109 species, with remade models.
- Eyes fixed: one pupil per eye, with different eye types by anatomy.
- Textures repainted.
- Redesigned Void Sculk Leviathan.
- Squids and octopuses now hang with the mantle up and tilt when they swim, like the vanilla squid.
- Portals: bubbles and sea sounds instead of End and Nether effects.
- Portal travel and
/locateare faster: destination chunks load ahead of time and biome searches take milliseconds. - Creature AI: better obstacle avoidance, schooling and stalking.
- Abyssite and nacre ores are slightly more common. Carapace ore now generates only in the haunted graveyard.
Known issues
- Some creatures may spin in place. We are still looking for the cause.
/locate structure hadalveil:atlantis_cityreports "not found". The city exists, and the limit is the vanilla command.- Equipment, animations and Atlantis have had little testing in a real game session, so please report anything odd.
This mod has no additional files