gwrexpansions-1.2.9.jar
Curse Maven Snippet
What's new
Guns Without Roses Expansions 1.29
New Features
- Added initial KubeJS support for creating custom guns.
- Added KubeJS builders for:
- Guns
- Shotguns
- Gatling guns
- Sniper rifles
- Added configurable KubeJS gun parameters, including damage, fire delay, projectile speed, projectiles per shot, knockback, pierce count, and ammunition preservation chance.
- Added KubeJS projectile conversion support.
- Added server-side KubeJS gun skills with item-based cooldowns.
- Added KubeJS callbacks for:
- Gun firing
- Entity hits
- Headshots
- Gun skill usage
- Added new firing and hit event contexts for KubeJS integrations.
Weapons and Mechanics
- Added new 3D models, animations, and textures for:
- Netherite Shotgun
- Cursium Ballista
- Super Shotgun
- Obsidian Launcher
- Destiny Seven
- Hellforge Revolver
- Skullcrusher Pulverizer
- Improved Super Shotgun shooting feel and feedback.
- Added and refined the Super Shotgun Meat Hook system.
- Added additional Super Shotgun hit effects and gameplay mechanics.
- Improved Hellforge Revolver coin and combo mechanics.
- Added Hellforge Revolver rotational coin animations.
- Added new Skullcrusher Pulverizer mechanics, HUD support, sounds, and visual effects.
- Added new Obsidian Launcher spell interactions and projectile behavior.
- Added Destiny Seven lottery effects, sounds, animations, and reward mechanics.
Visual and Resource Updates
- Updated weapon models, animations, textures, icons, and sound effects.
- Fixed several model and animation resource paths.
- Fixed GeoModel resource references for the Netherite Shotgun and Super Shotgun.
- Netherite Sniper currently uses its 2D icon as a temporary fallback while its 3D artwork is being finalized.
Compatibility
- Added optional KubeJS integration.
- Added support for custom KubeJS gun registrations without requiring extra gun tag scripts.
- Improved compatibility with Guns Without Roses projectile and bullet systems.
- Updated mod metadata and dependency information.
Fixes
- Fixed various weapon animation and rendering issues.
- Fixed incorrect model resource references.
- Improved projectile ownership and callback handling.
- Improved event handling for KubeJS-created weapons.
- Fixed several HUD priority and weapon feedback issues.
Requirements
- Minecraft 1.20.1
- Forge 47+
- Guns Without Roses 1.20.1-2.5.1+
- Cloth Config 11+ on the client
Optional KubeJS Support
- KubeJS Forge 2001.6.5-build.26
- Rhino 2001.2.3-build.10
- Architectury API 9.2.14
This mod has no additional files

