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Gunstrike

Gunstrike spawns a nightly raid with gun-wielding raiders. Prepare for intense combat with firearms, strategic AI and dynamic raids that scale with difficulty.

Abstract

Gunstrike spawns a nightly raid with gun-wielding raiders. Prepare for intense combat with firearms, startegic AI and dynamic raids that scale with difficulty.

Key Features

  • Raiders and raids will scale with game difficulty.
  • Raiders will apply gun specifics like ranges, firerates, damages, ammo-specifics, sounds, animations.
  • Raiders will actively track down players and villages.
  • Raiders will shoot, reload, switch weapons, engage in melee combat.
  • Raiders will break down doors and burn structures in their path.
  • Raiders will drop, collect and manage weapons, ammo, and loot.
  • Raiders have different skins.

Weapon combinations

Raiders will spawn with a combination of primary, secondary and melee weapon:

Primary:

  • TOMMY_GUN
  • PUMP_SHOTGUN
  • P90
  • M1_GARAND
  • AWP
  • AR_15
  • M4A4
  • HUNTING_RIFLE
  • SSG08
  • AK47
  • LMG
  • AUTO_SNIPER
  • LONGARM_TAC
  • STEYER_AUG

Secondary:

  • REVOLVER
  • MAGNUM
  • GLOCK
  • DEAGLE
  • REVOLVER_SCOPED

Melee:

  • IRON_SWORD
  • GOLDEN_SWORD
  • DIAMOND_SWORD
  • NETHERITE_SWORD
  • IRON_AXE
  • GOLDEN_AXE
  • DIAMOND_AXE
  • NETHERITE_AXE

Difficulty scaling

The game difficulty setting will impact the raiders in following ways:

Easy:

  • high dropchance of ammo and weapons
  • low hit accurancy
  • low damage
  • low health

Normal:

  • average dropchance of ammo and weapons
  • average hit accurancy
  • average damage
  • average health

Hard:

  • low dropchance of ammo and weapons
  • high hit accurancy
  • high damage
  • high health

Gunstrike command

You may use following command to trigger a raid:

/gunstrike <target_player> <amount_raiders>

Required dependencies

This mod requires guns-plusplus to run.

The Gunstrike Team

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