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Guns Craft Adventurer's Arsenal

Gun Weapon Shoot Adventure

File Details

gcaa-beta-0.2.2.1.jar

  • B
  • Dec 16, 2024
  • 4.92 MB
  • 4.3K
  • 1.20.1
  • Forge

File Name

gcaa-0.2.2.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:guns-craft-adventurers-arsenal-1101280:5996040")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Guns Craft: Adventurer's Arsenal Beta-0.2.2 Update Changelog:

  • Added new optics:

    • OKP7-A: Features a side-mounted sight bridge, allowing it to be directly attached to the AKM.
    • OKP7-B: A universal rail-mounted version suitable for most firearms.
  • Added the Bullet Crafting Table:

    • Open the interface, select the ammo type to craft on the right, then input the required materials to start automatic crafting.
    • The Bullet Crafting Table is fully automated. Materials can be added using hoppers, and the crafted bullets will output from the bottom, where hoppers can collect them.
  • Added new resources:

    • Lead Ore and Asphalt: These can be smelted in furnaces or blast furnaces to produce their respective materials.
  • Implemented a new arm rendering system:

    • Adjusted the layouts of all firearm models for improved visual consistency.
  • Remodeled the M870:

    • The M870 shotgun can now be equipped with optics.
  • Remodeled the AKM.

  • Introduced data pack functionality:

    • Use a file compression tool to open the mod jar file.
    • Firearm properties can be found in data/gcaa/gun_properties.
    • Vending machine data is located in data/gcaa/vending_machine_products/vending_machine_products_register.json.
    • Guidelines for modifying vending machine data:
      1. New vending machine products can only be added to the "other" or "exchange" categories.
      2. You can modify the "price" attribute of items under the "attachment", "ammunition", and "gun" categories.
      3. For regular items, set the "class" attribute to "sheridan.gcaa.service.product.CommonProduct".
      4. For items with NBT data, set the "class" attribute to "sheridan.gcaa.service.product.NBTAttachedProduct". For example:
        {
          "class": "sheridan.gcaa.service.product.NBTAttachedProduct",
          "item": "minecraft:potion",
          "nbt": "{Potion:\"minecraft:strong_regeneration\"}",
          "price": 100
        }
        
    • These data files can be modified to create custom game difficulties and mechanics.
  • Implemented a new recoil inertia animation:

    • Recoil animations now include a noticeable upward kick and random sway, which occur only when the firearm is firmly pressed against the shoulder.
  • Added muzzle smoke effects:

    • Fully compatible with Oculus and OptiFine.
  • Added new Ammunition modify effect:

    • Heal rounds: gives health recovery with 60% of bullet damage and Regenerations III for 5 seconds.
  • Fixed a bug:

    • Resolved an issue where ammunition counts could become negative after reloading under certain circumstances.