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GuildDifficulty (Bound Family)

Dynamic mob difficulty scaling based on nearby players' Guildbound ranks.

GuildDifficulty connects world difficulty directly to the progression system provided by Guildbound.

Instead of increasing difficulty globally, newly spawned enemies are scaled according to the Guildbound ranks of nearby players.

This allows newer players to encounter appropriate enemies while experienced adventurers face stronger threats.

Features

  • Dynamic enemy scaling based on nearby player ranks.
  • Supports Guildbound ranks F through S.
  • Progressive health, damage and armor scaling.
  • Rank assigned when the mob spawns.
  • Mixed player ranks can produce different enemy ranks.
  • Optional visible rank above affected mobs.
  • Configurable player detection radius.
  • Configurable maximum base health for common mobs.
  • Bosses, named mobs and other excluded enemies are protected from inappropriate scaling.
  • Designed for multiplayer RPG servers and progression-focused modpacks.

Guildbound is required.

GuildDifficulty (Bound Family) Team

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