Call your loyal comrades for the protection of your kingdom ! Prepare your swords and your bows !
Crown :
The crown is the base to recruit your guards. You can get by killing mobs, or by smelting a nugget gold.
You can also get nuggets gold by smelting crowns.
Recruitment desks :
There are two types of desks, one for melee units, the second for distance units.
Below, this is GUI to hire melee guards. You need crowns to hire.
The price is displayed when you hover buttons with a description written by your servant.
The GUI for the recruitment desk for distance units :
All is not yet implemented (greyed out buttons).
Guards :
For this moment, there are 9 types of guards, each with his own equipment.
With your guards, you can command them by :
-Right-click to follow.
-Sneak + right-click to order to be on Offensive position or Defensive position.
Nota Bene : A guard can't follow you if he is on Defensive position.
If your one guard is hurted, you can regenerate his health by right-click with of the food.
Melee units :
6 types of melee guards :
-Milician :
-Swordman :
-Lancer :
-Malletman :
-Axeman :
-Halberdier :
Distance units :
4 types of distance guards :
-Javelinier :
-Bowman :
-Heavy bowman :
-Crossbowman :
-Naphtha thrower :
Weapons :
This mod adds new weapons for guards, but also for you :
Lance :
Halberd :
Mallet :
The mallet is more efficient against enemies who wear an armour.
War axe :
The waraxe can disable shields (Not tested).
Knife :
Javelin :
Naphtha :
The naphtha is fire weapon to throw.
Defensives structures (1.16.5-1.1.0Beta) :
Peak :
The peak is an element for the craft for (for the moment) two defensives structures : Stakes and the Cheval de Frise.
Cheval de Frise :
The Cheval de Frise is a fence which block the enemy, he cannot pass over and if he tries, he will be hurt.
Stakes :
Like the Cheval de Frise, but to bury in the ground, if an enemy falls on it, he will die quickly.
Caltrops :
Caltrops are used to slow enemies down.
Pitch oven and the pitch :
The pitch is a very inflammable liquid, got with a pitch oven.
To get the pitch, you must put barrels (The container) and wood log (This is the principle of desiccation). You get too some charcoal. The process is very long, like in real life. This process already is known by Romans who used for their ships.
The pitch must to be bury in the ground to work. When a fired arrow hits the top, it burst into flames. (You can too burn with a lighter).
Brazier :
The brazier allows to (heavy) bowmen to shoot fired arrows ! (Useful to burn the pitch)
Others features :
-Config file (Since 1.16.5-1.1.1) : When you put the mod file and launch Minecraft, a config file will generate in AppData\Roaming\.minecraft\config\guardscraft-common.toml. You can edit the health, the attack damage, the armor, and the cost in crowns.
Thanks for downloading.
maybe add guard that uses bow or crossbow
In reply to eeee35364:
But that's literally part of the mod already?
In reply to OriginalSubset:
i didnt know cos i didnt test yet :/
In reply to eeee35364:
All good, friend! Can see it in the description, fourth pic shows the GUI for it, too. Cheers! XD
1.19.2
In reply to Alex81585:
im a mod maker too but kinda suck so ill try to make one
1.19.2 please
1.19.2
1.19.2?
1.18.2 version pls
1.19 plsssss
super cool mod i was wondering if it was posible to make a farmer or a miner that would automate those functions like in anchent warfare?
1.16.5 here, pretty good mod and all, but the problem is that they also attack villagers for some reason, and it's a bit annoying not being able to equip them with armor, I know they already have an armor stat, but it would be a nice feature to equip them with any armor/weapon that you like to change.
Any plans to move forward? If not, perhaps someone could help you port to future versions?
Is this mods entities and weapons compatible with the EPIC FIGHT MOD configuration? Because whenever I try to add the entities it does not work.
Is there any way to stop guards from killing villagers? What's the point of having guards if they kill the people they are supposed to be guarding.
Someone already test if guards can attacks other players for multiplayer serveur ?
In reply to briochette_argente:
I've already test that and nop, they recognize other players as the main player who spawn them, similar thing happends with hostile mobs for other mods (That i've played with), the guards dont attack them.
I apologize for my bad english
Are we able to get an approximate date to look forward to for 1.18?
Does anyone know how I can translate the recruitment part, I have entered lang but I have translated but the descriptions of the recruits do not appear