File Details
guardvillagers-1.20.1-1.6.12.jar
- R
- Nov 26, 2025
- 199.70 KB
- 23.5K
- 1.20.1
- Forge + 1
File Name
guardvillagers-1.20.1-1.6.12.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- [CHANGE] Guard inventory now has heart and armor images instead of just pure numbers
- [CHANGE] fix #255 (guards not patrolling properly near villages)
- [CHANGE] Added a config option for guards converting to zombies on death
- [CHANGE] configurable amount of guards that can spawn in village + makes it so guard villagers does not override iron_golem.nbt in the first place to avoid interference with other mods
- [CHANGE] golems can only be repaired by smith villagers once a day
- [CHANGE] clerics can now only heal guards, players with hero of the village, and villagers 3 times a day
- [CHANGE] armorers and weaponsmiths can only repair guard armor 3 times a day
- [CHANGE] disable iron golems floating in water by default
- [CHANGE] add configs for mobs that guards actively protect
- [CHANGE] mechanic where guards can sink temporarily to fight mobs underwater