Guard Villagers

Guards that help with village pest control

File Details

guardvillagers-1.20.1-1.6.12.jar

  • R
  • Nov 26, 2025
  • 199.70 KB
  • 23.5K
  • 1.20.1
  • Forge + 1

File Name

guardvillagers-1.20.1-1.6.12.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:guard-villagers-360203:7262953")

NeoForge

implementation fg.deobf("curse.maven:guard-villagers-360203:7262953")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • [CHANGE] Guard inventory now has heart and armor images instead of just pure numbers
  • [CHANGE] fix #255 (guards not patrolling properly near villages)
  • [CHANGE] Added a config option for guards converting to zombies on death
  • [CHANGE] configurable amount of guards that can spawn in village + makes it so guard villagers does not override iron_golem.nbt in the first place to avoid interference with other mods
  • [CHANGE] golems can only be repaired by smith villagers once a day
  • [CHANGE] clerics can now only heal guards, players with hero of the village, and villagers 3 times a day
  • [CHANGE] armorers and weaponsmiths can only repair guard armor 3 times a day
  • [CHANGE] disable iron golems floating in water by default
  • [CHANGE] add configs for mobs that guards actively protect
  • [CHANGE] mechanic where guards can sink temporarily to fight mobs underwater