Guard Villagers

Guards that help with village pest control

File Details

guardvillagers-2.4.0-1.21.1.jar

  • R
  • Nov 25, 2025
  • 273.01 KB
  • 7.6K
  • 1.21.1
  • NeoForge

File Name

guardvillagers-2.4.0-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:guard-villagers-360203:7259807"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • [CHANGE] - Update pt_br.json
  • [CHANGE] - Guard inventory now has heart and armor images instead of just pure numbers
  • [CHANGE] - fix #255 (guards not patrolling properly near villages)
  • [CHANGE] - Update simplified Chinese translation
  • [CHANGE] - Added a config option for guards converting to zombies on death
  • [CHANGE] - configurable amount of guards that can spawn in village + makes it so guard villagers does not override iron_golem.nbt in the first place to avoid interference with other mods
  • [CHANGE] - golems can only be repaired by smith villagers once a day
  • [CHANGE] - clerics can now only heal guards, players with hero of the village, and villagers 3 times a day
  • [CHANGE] - armorers and weaponsmiths can only repair guard armor 3 times a day
  • [CHANGE] disable iron golems floating in water by default
  • [CHANGE] - add configs for mobs that guards actively protect
  • [CHANGE] - add mechanic where guards can sink temporarily to fight mobs underwater, configurable