
This is a cutdown version of the 'T.O Tweaks - Iron's Spells Addon' mod, containing unique new spells that don't require any extra dependencies, unlike the full version. It's perfect for those who prefer not to install two additional content mods and just want to enjoy Iron's Spells 'n Spellbooks vanilla. However, if you don’t mind adding extra content, I highly recommend checking out my main mod, T.O Tweaks - Iron's Spells Addon, as it offers way better quality and extra content.
Custom Spells:
Blood:
Call Forth The Dead King:
- Summons an Enraged Dead King boss to challenge you. Defeating it grants a higher chance of obtaining high-quality loot, including the exclusive spell Blackout. The Enraged Dead King can cast additional powerful spells. The high mana cost is intensional to make it only castable from scrolls.
Crimson Downpour:
- A blood rain that damages all enemies within for 7sec, lifestealing 12% of the damage dealt. Everyone caught in the rain are afflicted with Hemorrhage, reducing their holy resistance and amplifying spell power at the cost of losing health with each spell cast.
Eldritch:
Spectral blink:
- After activation, the caster has 3 seconds. During this time, they can teleport to any entity they are looking at, even through walls. Any entities within the teleportation range will be revealed to the caster.
Reversal:
- Reverses any incoming damage with increased power. Additionally, it can copy incoming projectiles
Blackout:
- Creates a lingering anti-magic field that suppresses abilities within its radius. Players caught in the zone are unable to cast spells and use items. Moving within the field inflicts small damage. Can only be obtained by defeating the Enraged Dead King.
Psychic Bolts:
- Select multiple targets on cast. On recast end, fires small projectiles that confuse targets on hit, making them prioritize attacking nearby non-player entities.
Ender:
Displacement:
- Teleports nearby entities to the opposite direction of where they are looking.
Astral Sense:
- Reveals the pathfinder of nearby entities in a radius. Normal casting alerts the caster about nearby threats, while crouch casting helps sense loot, traps, and valuables like Mithril Ore.
Evocation:
Ashen Breathe:
- Exhale a cloud of darkening ash, damaging and blinding creatures in its reach.
Lingering Strain:
- Grants a effect; During that any burst damage you get will be split into 4 different smaller damage and will be dealt over time giving the caster time to recover.
Fire:
Meteor Storm:
- Summons Magic fireballs to rain down from the sky.
Flames Reborn:
- Ignite a wave of fire, marking your place in time. If you fall, the flames will resurrect you at your marked spot, restoring you to the health you had when it was cast.
Ice:
Shatterpoint:
- Send forth a chilling blast that shatters on impact, striking all entities within its area of effect.
Holy:
Nullflare:
- Cast to inflict Nullflare Ice on enemies, or Crouch Cast to inflict Nullflare Fire; when Ice meets Fire, or vice versa, it triggers a Nullflare Blast, dealing damage. Additional effect stacks increase the Blast damage.
Nature:
Aerial Collapse:
- Inflict an effect that lifts enemies into the air for 2.5 seconds before crushing them down to the floor, dealing percentage-based damage to their health. The damage dealt ignores any kind of damage cap.
Ensnare:
- Create an area of effect field that charges for 3 seconds before rooting all entities within it for a set duration.
Acid Rain:
- A toxic downpour that strips all positive effects from enemies caught within. The rain corrodes all entities inside, weakening their armor and reducing their fire resistance.
Frequently Asked Questions:
Will you port this mod to [X] version?
- Maybe? port will happen if I feel like to port it.
Will new spells be added to this mod?
- Ofcourse, any spells that gets added to my main mod "T.O Tweaks", if they do not require dependencies, those will get added here too.
Will you make compatibility with [X] mod?
- Compats might happen here and there but no hard dependencies.
How do I get the new spells?
- As you do with Iron's Spellbooks. Same process.
License: All Rights Reserved (ARR)
I reserve all the rights to this mod. Please refer to the following list for what you can and cannot do with this mod.
You Can:
- Use this mod in any modpack you're playing or creating.
- Make resourcepacks for this mod.
- Develop datapacks for this mod.
- Showcase the mod in videos or streams.
You Cannot:
- Use or redistribute ANY assets of this mod, even for personal use.
- Modify the base code and re-upload it elsewhere or on curseforge.
- Port the mod to newer or previous version and then re-destribute.
- Claim this mod or any part of it as your own work
Why your project is Closed Source and How can we get access to it?
In the past, I had some unfortunate experiences with my college projects (personal matters) that left me with trust issues. Let’s just say I’ve developed a sort of trauma, and it’s hard for me to trust people easily. Since I’m fairly new to this community, I feel the need to be cautious. That’s why my projects are currently closed-source. However, if I stay in the modding scene long enough and build more trust, I might consider making them open-source in the future.
For now, if you’re a known modder or someone I personally know and you’d like access to my projects for personal use or to help me directly, feel free to reach out. You can contact me on Discord or CurseForge, and I’ll gladly provide collaboration access to my GitHub repositories.
Credits:
- Mod uses Cataclysm Ignited Revenant breath sound. If original creator have issues with that, lemme know I will remove it.
- Thanks Amadhe for providing Call Forth The Dead King icon.
- Thanks Mr.sup for translation.
We also have a wiki for the mod in our Discord! Join our Discord by clicking on the link or image below. If you encounter any issues with any of my mods, you can report them directly there. Feel free to share suggestions for other mod integrations and content ideas. Thanks for downloading the mod!