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GT Decorations & Materials

A standalone GregTech material registration system with dynamically generated connected textures.
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gt_deco_materials-neoforge-1.21.1-1.0.4-Dev.jar

File namegt_deco_materials-1.0.4-Dev.jar
Uploader
shifen0520shifen0520
Uploaded
Oct 25, 2026
Downloads
4
Size
5.2 MB
Mod Loaders
NeoForge
File ID
9322351
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:gt-decorations-materials-1750281:9322351"

Learn more about Curse Maven

What's new

1.0.4-dev Update

Changelog:

  • Added Addon Support & KubeJS Integration: Modpack authors and addon developers can now dynamically register custom materials and items via KubeJS scripts or the exposed Java API.

  • Removed Built-in Materials: The mod no longer ships with hardcoded base materials by default, making it much lighter and more flexible.

  • Removed Registry Freezing: The registry is no longer forcibly frozen.

Important Note for Modpack Authors: Since the default registry freezing has been removed to allow for dynamic integrations, pack authors are responsible for ensuring safety. You should manually implement registry freezing mechanisms in your packs (e.g., via KubeJS) to lock the registry after your custom registrations are complete and prevent mid-gameplay crashes or conflicts.

As this is a -dev build, please report any issues on the tracker.

1.0.4-dev 测试版更新

更新内容:

  • 添加附属支持与 KubeJS 集成: 整合包作者和附属开发者现在可以通过 KubeJS 脚本或开放的 Java API 动态注册自定义材料。

  • 移除内置材料: 模组默认不再包含写死的材料,体积更小,更加轻量。

  • 移除注册表冻结: 不再强制锁定注册表状态。

给整合包作者的重要提示: 由于移除了默认的注册表冻结以支持动态集成,请整合包作者自行确保安全性。强烈建议在完成自定义注册后,通过相关手段(如 KubeJS 脚本)自行加上注册表冻结,以锁定状态并防止游戏中途发生崩溃或冲突。

由于这是 -dev 开发版,如遇问题请及时在 Issue 页面反馈。

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