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Grudge

Zombies remember where they keep dying. Grudge gives hostile mobs a local collective memory — after enough deaths in one spot, they start avoiding it, forcing you to rework farms over time instead of running the same trap forever. Fabric 1.20.1.

Grudge — Zombies Remember

Ever noticed zombies keep walking into the same trap, no matter how many died there minutes ago? Not anymore.

Grudge gives hostile mobs a simple collective memory. When too many zombies (or husks, drowned) die in the same spot within a short time, that spot becomes a grudge zone — and mobs start avoiding it.

No mob is individually "smart." The world just remembers where death happens a lot, and every mob of that family reads the same memory. It feels like emergent intelligence — because it kind of is.

How it works:

  • Repeated deaths in one area build up a grudge zone
  • Low: mobs sometimes reroute around it
  • Medium: mobs hesitate and slow down before entering
  • High: mobs avoid it like lava, and spawning is suppressed there
  • Zones fade over time if left alone

Why you'll like it:

  • Farms keep working, but need occasional relocating instead of running forever unchanged
  • Adds light strategy to mob farming and base defense, no vanilla balance breaks
  • Fully configurable: death threshold, grid size, decay speed, affected mobs, spawn suppression toggle

The Grudge Team

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