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Group Chat

Chat with your whole group at once, without the rest of the server seeing. Create groups, invite friends, message everyone together, plus DMs and offline delivery so nothing gets missed. Paper & Fabric.
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groupchat-fabric-2.1.0.jar

File namegroupchat-fabric-2.1.0.jar
Uploader
ThermedWolfThermedWolf
Uploaded
Oct 23, 2026
Downloads
9
Size
87.9 KB
Mod Loaders
Fabric
File ID
9300180
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:group-chat-1610242:9300180"

Learn more aboutΒ Curse Maven

What's new

GroupChat 2.1.0 β€” Announcements, join messages & message styling

NEW FEATURES

πŸ“’ Server-wide announcements

  • New admin command /announce <message> β€” send a message to everyone on the server. Players who are online see it right away in chat; players who are offline get it delivered to their mailbox and see it via /unread the next time they join.
  • Want it to stand out? /announce highlight <message> also pops the announcement up on screen β€” as a big title on Paper, or above the hotbar on Fabric β€” with a sound, on top of the chat message.
  • Admin-only (server operators on Paper, permission level 2 on Fabric) and works from the server console too β€” handy for scheduled or scripted announcements.
  • The command tells you exactly what happened: how many players got it live, how many offline players have it waiting in their mailbox.

πŸŽ‰ Automatic join messages

  • New admin command /joinmsg lets you configure messages that are shown automatically to players when they join your server.
  • /joinmsg add <message> adds one (up to 10), /joinmsg list shows them numbered, /joinmsg remove <number> and /joinmsg clear remove them.
  • Built-in anti-spam: /joinmsg cooldown <minutes> shows the messages at most once per time window per player. Example: with a 30-minute cooldown, someone who joins three times within half an hour only sees the message the first time. The timer restarts when the message is actually shown again, so they'll see it on the first join after the window has passed.
  • /joinmsg cooldown 0 shows the messages on every join (the default).
  • /joinmsg preview renders the messages exactly as a joining player would see them.

🎨 Message styling

Announcements and join messages support styling inspired by Markdown and MiniMessage β€” rendered identically on Paper and Fabric:

  • **bold**, *italic*, __underline__, ~~strikethrough~~, ||spoiler|| (mystery text), and `code` (grey)
  • All 16 Minecraft colours as tags: `<red>like this</red>` β€” also <gold>, <aqua>, <dark_gray>, <yellow>, and the rest
  • Style tags: <bold>, <italic>, <underlined>, <strikethrough>, <obfuscated>, <reset> β€” short forms like <b> work too
  • Nesting works properly: `<gold>Event <bold>starts now</bold> β€” be there!</gold>`
  • Classic &-codes (&a, &l, …) keep working as before

πŸ–±οΈ Server Tools in the GUI

The /groupgui menu now has a Server Tools entry for admins:

  • Announce / Announce (Highlighted) β€” pick one, type your message in chat, done: no command syntax needed
  • Join Messages β€” see all configured messages at a glance, click one to remove it, add new ones without touching a command, and set the cooldown with a simple click-dial (left-click = more, right-click = less)

πŸ”Ž Find every command with /gc

Every GroupChat command is also a subcommand of /gc β€” with /groupchat and /gchat as extra aliases. Type /gc and the autocomplete lists them all: no more remembering exact command names. For example /gc gmsg mygroup Hello! or /gc joinmsg cooldown 30.

IMPROVEMENTS

  • In /unread, messages now show what kind they are β€” announcements are easy to tell apart from group chats and DMs.

NOTES

  • Announcements and join messages are gated by the groupchat.admin permission (server operators by default).
  • Players who join the server for the first time after an announcement was sent don't receive it β€” it was sent before they were part of the server.

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