File Details
GrimRoot1.21.11.jar
- R
- May 20, 2026
- 66.03 KB
- 17.0K
- 1.21.11
- Fabric
File Name
GrimRoot1.21.11.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
GRIMROOT — Release Notes v0.1 “The Hollow Awakens”
The forest was never empty.
Welcome to the first public release of Grimroot, a Minecraft horror experience focused on atmosphere, exploration, and psychological tension. This update introduces the core systems, entities, and world generation that shape the cursed wilderness spreading beneath your world.
Added
-
New biome: The Grimwood
-
Dense dead forests
-
Hanging moss and corrupted roots
-
Thick ambient fog
-
Custom atmospheric lighting
-
-
New entity: The Rootwalker
-
Stalks players silently through forests
-
Avoids direct confrontation until nightfall
-
Can mimic distant footsteps
-
-
Dynamic ambient sound system
-
Random whispers
-
Tree creaking
-
Distant movement audio
-
Cave breathing effects
-
-
New structure generation
-
Abandoned shrines
-
Rotten campsites
-
Root-infested ruins
-
Hidden underground chambers
-
-
Corruption system
-
Certain areas become increasingly hostile over time
-
Vegetation slowly mutates near Grimroot growths
-
-
Custom visual effects
-
Flickering darkness
-
Screen distortion near entities
-
Fog pulses during encounters
-
Gameplay Changes
-
Nights are significantly darker inside Grimwood biomes
-
Torches now slightly reduce nearby corruption spread
-
Sleeping may trigger rare nightmare events
Items
-
Added:
-
Lantern
-
Rotten Totem
-
Root Fragment
-
Mossbound Axe
-
Known Issues
-
Some structures may generate partially underground
-
Ambient sounds can occasionally overlap
-
Multiplayer synchronization for hallucination effects is experimental
Recommended Settings
-
Brightness: Moody or lower
-
Resource packs: Default recommended
-
Headphones strongly recommended
Developer Notes
Grimroot is designed to feel slow, oppressive, and unpredictable rather than focused on jumpscares alone. Future updates will expand the lore, add new creatures, and deepen the corruption mechanics.
Do not follow the lights in the woods.