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Grim Shadow

Reap creature shadows with scythes, wield their abilities, nurture a living twilight ecosystem, and face PLAYER — a boss shaped by your own combat habits.
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grim shadow 0.2.0

File namegrimshadow-0.2.0.jar
Uploader
PurpleDustusPurpleDustus
Uploaded
Sep 8, 2026
Downloads
5
Size
3.9 MB
Mod Loaders
Forge
File ID
8835195
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:grim-shadow-1663419:8835195")

Learn more about Curse Maven

What's new

Grim Shadow 0.2.0

Shadows are no longer just something to wield. Brew them into strange liquids, experiment with potion effects, and build new ways to travel. This update connects Grim Shadow's combat and wildlife with alchemy, exploration, and a new crystal-based economy.

Build your laboratory

  • Added Gloam Web and Gloam Silk. Feeding Gloam Jumpers can leave behind webs; break them to collect silk.
  • Brew Gloam Fluid from four Gloam Silk in a full water cauldron. Collect it with the new Curve Bottle.
  • Added the craftable Sciencebench and its animated particle-clicking transmutation minigame. Reverse compatible potion effects, turn Darkness into Holiness, or transform Gloam Fluid into Portal Fluid.
  • Stop a potion experiment early to bottle a mixture of its original and opposite effects. Their strength and duration depend on your progress, which is preserved when you continue the experiment later. Potions containing instant effects are not accepted.
  • Added Paralysis brewing with Boxer Anemones and Holiness, which repels certain creatures of the night. Brewing recipes are available in JEI.

Crystals and Shrapax

  • Create a Shadow Crystal Cluster in a full water cauldron: add five Amethyst Shards, then two Shrape and four Gloam Silk, and let it brew for two minutes. The finished cluster remains in the cauldron until collected.
  • Mine clusters with an iron-or-better pickaxe for 2–6 Shadow Crystal Shards, with additional drops from Fortune. Cauldron hints now show the final product and brewing progress.
  • Craft Shrapax, a charged teleportation tool with six charge stages, a trajectory visible only to its user, and customizable trajectory colors. Release to begin a delayed shadow-and-soul transition to your destination. It has 32 durability and uses six durability per successful teleport.

Find what the laboratories left behind

  • Discover five Portal Laboratory variants, with varied loot and exploration advancements.
  • Meet the wandering Grim Merchant. Trade resources for Shadow Crystal Shards and spend them on supplies. Progress through five trade levels to unlock a Portal Laboratory Map.
  • Find Circuits in laboratory loot and craft the Gloam Conduit. Circuit remains a WIP component and has no crafting recipe.
  • Load the conduit with Gloam Fluid to suppress hostile attacks or place temporary Darkness Blocks. Load Portal Fluid to create portals; hitting a living creature instead inflicts Wither and produces a rather unexpected handful of fish.
  • Manage four portals in two fixed pairs, with temporary or permanent settings. Place them on walls, floors, or ceilings and link destinations across the Overworld, Nether, and End. Each full fluid bottle provides 16 shots and leaves an empty Curve Bottle when exhausted.

More life, more shadows

  • Added Gloam Jumpers in four variants: small, tameable jumping spiders that defend their owner.
  • Added reef and deep Anemone Boxers. They are territorial rather than tameable, but feeding raw fish earns their trust.
  • Added idle and sleep animations for the new creatures, caterpillars, and moths.
  • Added Phantom, Bat, and Zombie Shadows: dash and glide in darkness, sense nearby threats, or summon a temporary shadow horde and gain armor when wounded. Passive abilities share their shadow's charge supply.
  • Added Crescent Fang, a combo-focused weapon, and Ravenwing Scythe, a heavy three-socket weapon with the Umbral Cleave enchantment.
  • Expanded advancements, configuration, tooltips, and English/Russian localization. PLAYER can learn the new active shadow abilities; its ritual still requires only the original five special shadows.

Fixes and polish

Improved weapon and creature rendering, fluid colors, horizontal portal teleportation, and attack animation cooldowns. The release package excludes source art, test classes, caches, and development mods.

Installation and updating

For Minecraft 1.20.1, Forge 47.4.10 or newer 47.x, and Java 17. Requires GeckoLib 4.8.4 or newer compatible 4.x on both sides and Player Animator 1.0.2-rc1 or newer compatible 1.x on clients. JEI is optional.

Back up existing worlds before updating. Clients and servers must both use Grim Shadow 0.2.0. Explore newly generated chunks to find naturally generated Portal Laboratories.

This mod has no additional files