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Grid Inventory

Inventory system with variable-sized items and grid-based placement.
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Grid Inventory 2.2.0 (Fabric 26.1.2)

File namesavaru-inv-fabric-26.1.2-2.2.0.jar
Uploader
RowLan_232oORowLan_232oO
Uploaded
Oct 30, 2026
Downloads
14
Size
80.1 KB
Mod Loaders
Fabric
File ID
9368186
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:grid-inventory-1453656:9368186"

Learn more about Curse Maven

What's new

Grid Inventory 2.2.0

  • The extended storage has been removed (the paged storage panel, its Tab key, the /savaruinv storage commands and its config). It has moved to SVR Inventory. Nothing is deleted: whatever a player had stored stays in their save data untouched, and SVR Inventory imports it the first time it loads that player.
  • New API: com.savaru.inv.api.GridInventory. An inventory from another mod can implement it to be laid out as a grid nine wide and any height tall, so footprints apply to it the way they do to a chest.
  • Faster container screens. The Backpacked check no longer does a reflective lookup for every slot every frame (the answer is kept per class), and each container's grid is rebuilt once per frame instead of once per slot.
  • Slots in a scrolling container view are checked against the cell they currently show.
  • Forge / NeoForge 1.21.1: the rotate key now works on items in slots while the extended storage is turned off (before, it only worked on the item under the cursor).

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